Commit History

Autor SHA1 Mensaxe Data
  Michael Herzog caddbf4cd8 JSDoc: More import sections. (#30860) hai 1 ano
  Michael Herzog 84adf2a22d Docs: Clean up. (#30793) hai 1 ano
  Samuel Rigaud 95639133d5 Pass: improve types (#30789) hai 1 ano
  Michael Herzog 9661ceafc8 Docs: More JSDoc. (#30733) hai 1 ano
  samposoft 7b21022e42 fix CustomToneMapping in Post Processing OutputPass and OutputShader (#30335) hai 1 ano
  WestLangley 7b690028d5 Simplify nomenclature (#29093) hai 1 ano
  Michael Herzog ddecdd14ba WebGLRenderer: Rename `KhronosNeutralToneMapping` to `NeutralToneMapping`. (#27717) %!s(int64=2) %!d(string=hai) anos
  Emmett Lalish 996903f37a WebGLRenderer: Add Support for Khronos Neutral Tone Mapping (#27668) %!s(int64=2) %!d(string=hai) anos
  Garrett Johnson e041e082b7 WebGLRenderer: Add support for AgX Tone Mapping (#27366) %!s(int64=2) %!d(string=hai) anos
  WestLangley 7f351a0d21 Shaders: add shader name (#27014) %!s(int64=2) %!d(string=hai) anos
  Cody Bennett 5f2e8355d3 OutputShader: Cleanup. (#26990) %!s(int64=2) %!d(string=hai) anos
  Don McCurdy 24ccd56fcb WebGLRenderer: Support "Linear Display P3" working color space and "Display P3" unlit rendering (#26644) %!s(int64=2) %!d(string=hai) anos
  Michael Herzog 7fa8637df3 OutputPass: Extract renderer settings. (#26380) %!s(int64=2) %!d(string=hai) anos
  Michael Herzog 2898b205dd WebGLRenderer: Use inline tone mapping only when rendering to screen. (#26371) %!s(int64=2) %!d(string=hai) anos
  Michael Herzog 6c7ff7addf Examples: Introduce `OutputPass`. (#26102) %!s(int64=3) %!d(string=hai) anos
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