mrdoob
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8d4f7b81b0
E2E: Tighten pixel diff tolerance and refresh screenshots (#33389)
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1 mesiac pred |
mrdoob
|
f2d10b816a
PMREM: Implement GGX VNDF importance sampling (#32114)
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6 mesiacov pred |
mrdoob
|
b839e0096d
E2E: Improved robustness (#32091)
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7 mesiacov pred |
Garrett Johnson
|
6208714a32
WebGLRenderer: Fix incorrect background color space when setting scene.background to color (#28434)
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2 rokov pred |
Mr.doob
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d4116b5ad2
Examples: Improved webgl_materials_car.
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3 rokov pred |
Mr.doob
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c05269d7e0
Examples: Improved webgl_materials_car example.
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4 rokov pred |
Mr.doob
|
15be6a139e
Updated screenshots.
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4 rokov pred |
Mr.doob
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1c3681027e
Examples: Reverted sigma usage in webgl_materials_car
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5 rokov pred |
Mr.doob
|
2ee394cd0c
Examples: Updated webgl_materials_car screenshot
|
5 rokov pred |
Mr.doob
|
da8dad48c3
Examples: Updated exposure in examples using ACESFilmicToneMapping.
|
6 rokov pred |
Mr.doob
|
7841862a1c
Examples: Improved webgl_,materials_car.
|
6 rokov pred |
Mr.doob
|
c8c363c6e9
Examples: Updated ACESFilmicToneMapping settings.
|
6 rokov pred |
Mr.doob
|
586eea10af
Examples: webgl_materials_car improvements.
|
6 rokov pred |
Mr.doob
|
dd703fa492
Examples: Simplified webgl_materials_car.
|
6 rokov pred |
munrocket@pm.me
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283e743858
Add proper screenshots
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6 rokov pred |