mrdoob
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8d4f7b81b0
E2E: Tighten pixel diff tolerance and refresh screenshots (#33389)
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il y a 1 mois |
sunag
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3474fc0472
Examples: Update `webgpu_parallax_uv`, and `webgpu_cubemap_adjustments` examples using `.hdr` file (#32976)
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il y a 3 mois |
mrdoob
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b839e0096d
E2E: Improved robustness (#32091)
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il y a 7 mois |
Michael Herzog
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94a841bed7
Nodes: Only use PMREM for background when blurriness is configured. (#29089)
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il y a 1 an |
Don McCurdy
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1dd2f398e1
Examples: Correction to texture colorspace in webgpu parallax example (#27874)
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il y a 2 ans |
sunag
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12b08b230c
WebGPURenderer: PMREM (#27829)
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il y a 2 ans |
sunag
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a11a7735da
TSL: `parallaxUV` (#27739)
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il y a 2 ans |