/** * @author TristanVALCKE / https://github.com/Itee */ /* global QUnit */ import { WebGLState } from '../../../../../src/renderers/webgl/WebGLState'; export default QUnit.module( 'Renderers', () => { QUnit.module( 'WebGL', () => { QUnit.module( 'WebGLState', () => { // INSTANCING QUnit.todo( "Instancing", ( assert ) => { assert.ok( false, "everything's gonna be alright" ); } ); // PUBLIC STUFF QUnit.todo( "buffers", ( assert ) => { assert.ok( false, "everything's gonna be alright" ); } ); QUnit.todo( "initAttributes", ( assert ) => { assert.ok( false, "everything's gonna be alright" ); } ); QUnit.todo( "enableAttribute", ( assert ) => { assert.ok( false, "everything's gonna be alright" ); } ); QUnit.todo( "enableAttributeAndDivisor", ( assert ) => { assert.ok( false, "everything's gonna be alright" ); } ); QUnit.todo( "disableUnusedAttributes", ( assert ) => { assert.ok( false, "everything's gonna be alright" ); } ); QUnit.todo( "enable", ( assert ) => { assert.ok( false, "everything's gonna be alright" ); } ); QUnit.todo( "disable", ( assert ) => { assert.ok( false, "everything's gonna be alright" ); } ); QUnit.todo( "getCompressedTextureFormats", ( assert ) => { assert.ok( false, "everything's gonna be alright" ); } ); QUnit.todo( "useProgram", ( assert ) => { assert.ok( false, "everything's gonna be alright" ); } ); QUnit.todo( "setBlending", ( assert ) => { assert.ok( false, "everything's gonna be alright" ); } ); QUnit.todo( "setMaterial", ( assert ) => { assert.ok( false, "everything's gonna be alright" ); } ); QUnit.todo( "setFlipSided", ( assert ) => { assert.ok( false, "everything's gonna be alright" ); } ); QUnit.todo( "setCullFace", ( assert ) => { assert.ok( false, "everything's gonna be alright" ); } ); QUnit.todo( "setLineWidth", ( assert ) => { assert.ok( false, "everything's gonna be alright" ); } ); QUnit.todo( "setPolygonOffset", ( assert ) => { assert.ok( false, "everything's gonna be alright" ); } ); QUnit.todo( "setScissorTest", ( assert ) => { assert.ok( false, "everything's gonna be alright" ); } ); QUnit.todo( "activeTexture", ( assert ) => { assert.ok( false, "everything's gonna be alright" ); } ); QUnit.todo( "bindTexture", ( assert ) => { assert.ok( false, "everything's gonna be alright" ); } ); QUnit.todo( "compressedTexImage2D", ( assert ) => { assert.ok( false, "everything's gonna be alright" ); } ); QUnit.todo( "texImage2D", ( assert ) => { assert.ok( false, "everything's gonna be alright" ); } ); QUnit.todo( "scissor", ( assert ) => { assert.ok( false, "everything's gonna be alright" ); } ); QUnit.todo( "viewport", ( assert ) => { assert.ok( false, "everything's gonna be alright" ); } ); QUnit.todo( "reset", ( assert ) => { assert.ok( false, "everything's gonna be alright" ); } ); } ); } ); } );