Constructor
new StorageTexture3DNode( value : Storage3DTexture, uvNode : Node.<vec3>, storeNode : Node )
Constructs a new 3D storage texture node.
| value |
The 3D storage texture. |
| uvNode |
The uv node. |
| storeNode |
The value node that should be stored in the texture. Default is |
Properties
.isStorageTexture3DNode : boolean (readonly)
This flag can be used for type testing.
Default is true.
Methods
.generateOffset( builder : NodeBuilder, offsetNode : Node ) : string
Generates the offset code snippet.
| builder |
The current node builder. |
| offsetNode |
The offset node to generate code for. |
- Overrides: StorageTextureNode#generateOffset
- Returns: The generated code snippet.
.generateUV( builder : NodeBuilder, uvNode : Node ) : string
Generates the uv code snippet.
| builder |
The current node builder. |
| uvNode |
The uv node to generate code for. |
- Overrides: StorageTextureNode#generateUV
- Returns: The generated code snippet.
.getDefaultUV() : Node.<vec3>
Returns a default uv node which is in context of 3D textures a three-dimensional uv node.
- Overrides: StorageTextureNode#getDefaultUV
- Returns: The default uv node.
.setUpdateMatrix( value : boolean )
Overwritten with an empty implementation since the updateMatrix flag is ignored
for 3D textures. The uv transformation matrix is not applied to 3D textures.
| value |
The update toggle. |
- Overrides: StorageTextureNode#setUpdateMatrix