*Inheritance: EventDispatcher → Texture →* # Data3DTexture Creates a three-dimensional texture from raw data, with parameters to divide it into width, height, and depth. ## Constructor ### new Data3DTexture( data : TypedArray, width : number, height : number, depth : number ) Constructs a new data array texture. **data** The buffer data. Default is `null`. **width** The width of the texture. Default is `1`. **height** The height of the texture. Default is `1`. **depth** The depth of the texture. Default is `1`. ## Properties ### .flipY : boolean If set to `true`, the texture is flipped along the vertical axis when uploaded to the GPU. Overwritten and set to `false` by default. Default is `false`. **Overrides:** [Texture#flipY](Texture.html#flipY) ### .generateMipmaps : boolean Whether to generate mipmaps (if possible) for a texture. Overwritten and set to `false` by default. Default is `false`. **Overrides:** [Texture#generateMipmaps](Texture.html#generateMipmaps) ### .image : Object The image definition of a data texture. **Overrides:** [Texture#image](Texture.html#image) ### .isData3DTexture : boolean (readonly) This flag can be used for type testing. Default is `true`. ### .magFilter : NearestFilter | NearestMipmapNearestFilter | NearestMipmapLinearFilter | LinearFilter | LinearMipmapNearestFilter | LinearMipmapLinearFilter How the texture is sampled when a texel covers more than one pixel. Overwritten and set to `NearestFilter` by default. Default is `NearestFilter`. **Overrides:** [Texture#magFilter](Texture.html#magFilter) ### .minFilter : NearestFilter | NearestMipmapNearestFilter | NearestMipmapLinearFilter | LinearFilter | LinearMipmapNearestFilter | LinearMipmapLinearFilter How the texture is sampled when a texel covers less than one pixel. Overwritten and set to `NearestFilter` by default. Default is `NearestFilter`. **Overrides:** [Texture#minFilter](Texture.html#minFilter) ### .unpackAlignment : boolean Specifies the alignment requirements for the start of each pixel row in memory. Overwritten and set to `1` by default. Default is `1`. **Overrides:** [Texture#unpackAlignment](Texture.html#unpackAlignment) ### .wrapR : RepeatWrapping | ClampToEdgeWrapping | MirroredRepeatWrapping This defines how the texture is wrapped in the depth and corresponds to _W_ in UVW mapping. Default is `ClampToEdgeWrapping`. ## Source [src/textures/Data3DTexture.js](https://github.com/mrdoob/three.js/blob/master/src/textures/Data3DTexture.js)