# Three.js DevTools Extension This Chrome DevTools extension provides debugging capabilities for Three.js applications. It allows you to inspect scenes, objects, materials, and renderers. ## Installation 1. **Development Mode**: - Open Chrome and navigate to `chrome://extensions/` - Enable "Developer mode" (toggle in the top-right corner) - Click "Load unpacked" and select the `devtools` directory - The extension will now be available in Chrome DevTools when inspecting pages that use Three.js 2. **Usage**: - Open Chrome DevTools on a page using Three.js (F12 or Right-click > Inspect) - Click on the "Three.js" tab in DevTools - The panel will automatically detect and display Three.js scenes and renderers found on the page. ## Code Flow Overview ### Extension Architecture The extension follows a standard Chrome DevTools extension architecture: 1. **Background Script** (`background.js`): Manages the extension lifecycle and communication ports between the panel and content script. 2. **DevTools Script** (`devtools.js`): Creates the panel when the DevTools window opens. 3. **Panel UI** (`panel/panel.html`, `panel/panel.js`, `panel/panel.css`): The DevTools panel interface that displays the data. 4. **Content Script** (`content-script.js`): Injected into the web page. Relays messages between the background script and the bridge script. 5. **Bridge Script** (`bridge.js`): Injected into the page's context by the content script. Directly interacts with the Three.js instance, detects objects, gathers data, and communicates back via the content script. ### Initialization Flow 1. When a page loads, `content-script.js` injects `bridge.js` into the page. 2. `bridge.js` creates the `window.__THREE_DEVTOOLS__` global object. 3. When the DevTools panel is opened, `panel.js` connects to `background.js` (`init`) and immediately requests the current state (`request-state`). 4. `background.js` relays the state request to `content-script.js`, which posts it to `bridge.js`. 5. `bridge.js` responds by sending back observed renderer data (`renderer` message) and batched scene data (`scene` message). 6. Three.js detects `window.__THREE_DEVTOOLS__` and sends registration/observation events to the bridge script as objects are created or the library initializes. ### Bridge Operation (`bridge.js`) The bridge acts as the communication layer between the Three.js instance on the page and the DevTools panel: 1. **Event Management**: Creates a custom event target (`DevToolsEventTarget`) to manage communication readiness and backlog events before the panel connects. 2. **Object Tracking**: - `getObjectData()`: Extracts essential data (UUID, type, name, parent, children, etc.) from Three.js objects. - Maintains a local map (`devTools.objects`) of all observed objects. 3. **Initial Observation & Batching**: - When Three.js sends an `observe` event (via `window.__THREE_DEVTOOLS__.dispatchEvent`): - If it's a renderer, its data is collected and sent immediately via a `'renderer'` message. - If it's a scene, the bridge traverses the entire scene graph, collects data for the scene and all descendants, stores them locally, and sends them to the panel in a single `'scene'` batch message. 4. **State Request Handling**: - When the panel sends `request-state` (on load/reload), the bridge iterates its known objects and sends back the current renderer data (`'renderer'`) and scene data (`'scene'` batch). 5. **Message Handling**: - Listens for messages from the panel (relayed via content script) like `request-state`. ### Panel Interface (`panel/`) The panel UI provides the visual representation of the Three.js objects: 1. **Tree View**: Displays hierarchical representation of scenes and objects. 2. **Renderer Details**: Shows properties and statistics for renderers in a collapsible section. ## Key Features - **Scene Hierarchy Visualization**: Browse the complete scene graph. - **Object Inspection**: View basic object properties (type, name). - **Renderer Details**: View properties, render stats, and memory usage for `WebGLRenderer` instances. ## Communication Flow 1. **Panel ↔ Background ↔ Content Script**: Standard extension messaging for panel initialization and state requests (`init`, `request-state`). 2. **Three.js → Bridge**: Three.js detects `window.__THREE_DEVTOOLS__` and uses its `dispatchEvent` method (sending `'register'`, `'observe'`). 3. **Bridge → Content Script**: Bridge uses `window.postMessage` to send data (`'register'`, `'renderer'`, `'scene'`, `'update'`) to the content script. 4. **Content Script → Background**: Content script uses `chrome.runtime.sendMessage` to relay messages from the bridge to the background. 5. **Background → Panel**: Background script uses the established port connection (`port.postMessage`) to send data to the panel. ## Key Components - **DevToolsEventTarget**: Custom event system with backlogging for async loading. - **Object Observation & Batching**: Efficiently tracks and sends scene graph data. - **Renderer Property Display**: Shows detailed statistics for renderers. ## Integration with Three.js The extension relies on Three.js having built-in support for DevTools. When Three.js detects the presence of `window.__THREE_DEVTOOLS__`, it interacts with it, primarily by dispatching events. The bridge script listens for these events, organizes the data, and provides it to the DevTools panel. ## Development To modify the extension: 1. Edit the relevant files in the `devtools` directory. 2. Go to `chrome://extensions/`, find the unpacked extension, and click the reload icon. 3. Close and reopen DevTools on the inspected page to see your changes.