# EdgeSplitModifier The modifier can be used to split faces at sharp edges. This allows to compute normals without smoothing the edges which can lead to an improved visual result. ## Code Example ```js const modifier = new EdgeSplitModifier(); geometry = modifier.modify( geometry, Math.PI * 0.4 ); ``` ## Import EdgeSplitModifier is an addon, and must be imported explicitly, see [Installation#Addons](https://threejs.org/manual/#en/installation). ```js import { EdgeSplitModifier } from 'three/addons/modifiers/EdgeSplitModifier.js'; ``` ## Constructor ### new EdgeSplitModifier() ## Methods ### .modify( geometry : BufferGeometry, cutOffAngle : number, tryKeepNormals : boolean ) : BufferGeometry Returns a new, modified version of the given geometry by applying an edge-split operation. Please note that the resulting geometry is always indexed. **geometry** The geometry to modify. **cutOffAngle** The cut off angle in radians. **tryKeepNormals** Whether to try to keep normals or not. Default is `true`. **Returns:** A new, modified geometry. ## Source [examples/jsm/modifiers/EdgeSplitModifier.js](https://github.com/mrdoob/three.js/blob/master/examples/jsm/modifiers/EdgeSplitModifier.js)