# NodeFunction Base class for node functions. A derived module must be implemented for each supported native shader language. Similar to other `Node*` modules, this class is only relevant during the building process and not used in user-level code. ## Constructor ### new NodeFunction( type : string, inputs : Array., name : string, precision : string ) Constructs a new node function. **type** The node type. This type is the return type of the node function. **inputs** The function's inputs. **name** The function's name. Default is `''`. **precision** The precision qualifier. Default is `''`. ## Properties ### .inputs : Array. The function's inputs. ### .name : string The name of the uniform. Default is `''`. ### .precision : string The precision qualifier. Default is `''`. ### .type : string The node type. This type is the return type of the node function. ## Methods ### .getCode( name : string ) : string (abstract) This method returns the native code of the node function. **name** The function's name. **Returns:** A shader code. ## Source [src/nodes/core/NodeFunction.js](https://github.com/mrdoob/three.js/blob/master/src/nodes/core/NodeFunction.js)