*Inheritance: EventDispatcher → Node → InputNode → UniformNode → TextureNode → PassTextureNode →* # PassMultipleTextureNode An extension of `PassTextureNode` which allows to manage more than one internal texture. Relevant for the `getPreviousTexture()` related API. ## Constructor ### new PassMultipleTextureNode( passNode : PassNode, textureName : string, previousTexture : boolean ) Constructs a new pass texture node. **passNode** The pass node. **textureName** The output texture name. **previousTexture** Whether previous frame data should be used or not. Default is `false`. ## Properties ### .previousTexture : boolean Whether previous frame data should be used or not. ### .textureName : string The output texture name. ## Methods ### .updateTexture() Updates the texture reference of this node. ## Source [src/nodes/display/PassNode.js](https://github.com/mrdoob/three.js/blob/master/src/nodes/display/PassNode.js)