*Inheritance: EventDispatcher → Node →* # SampleNode Class representing a node that samples a value using a provided callback function. ## Constructor ### new SampleNode( callback : function, uvNode : Node. ) Creates an instance of SampleNode. **callback** The function to be called when sampling. Should accept a UV node and return a value. **uvNode** The UV node to be used in the texture sampling. Default is `null`. ## Properties ### .isSampleNode : boolean (readonly) This flag can be used for type testing. Default is `true`. ### .uvNode : Node.<(vec2|vec3)> Represents the texture coordinates. Default is `null`. ### .type : string (readonly) Returns the type of the node. ## Methods ### .sample( uv : Node. ) : Node Calls the callback function with the provided UV node. **uv** The UV node or value to be passed to the callback. **Returns:** The result of the callback function. ### .setup() : Node Sets up the node by sampling with the default UV accessor. **Overrides:** [Node#setup](Node.html#setup) **Returns:** The result of the callback function when called with the UV node. ## Source [src/nodes/utils/SampleNode.js](https://github.com/mrdoob/three.js/blob/master/src/nodes/utils/SampleNode.js)