*Inheritance: EventDispatcher → Node → TempNode →* # SubgroupFunctionNode This class represents a set of built in WGSL shader functions that sync synchronously execute an operation across a subgroup, or 'warp', of compute or fragment shader invocations within a workgroup. Typically, these functions will synchronously execute an operation using data from all active invocations within the subgroup, then broadcast that result to all active invocations. In other graphics APIs, subgroup functions are also referred to as wave intrinsics (DirectX/HLSL) or warp intrinsics (CUDA). ## Constructor ### new SubgroupFunctionNode( method : string, aNode : Node, bNode : Node ) Constructs a new function node. **method** The subgroup/wave intrinsic method to construct. **aNode** The method's first argument. Default is `null`. **bNode** The method's second argument. Default is `null`. ## Properties ### .aNode : Node The method's first argument. ### .bNode : Node The method's second argument. ### .method : string The subgroup/wave intrinsic method to construct. ## Source [src/nodes/gpgpu/SubgroupFunctionNode.js](https://github.com/mrdoob/three.js/blob/master/src/nodes/gpgpu/SubgroupFunctionNode.js)