*Inheritance: EventDispatcher → Node → InputNode → UniformNode → TextureNode →* # ReflectorNode This node can be used to implement mirror-like flat reflective surfaces. ## Code Example ```js const groundReflector = reflector(); material.colorNode = groundReflector; const plane = new Mesh( geometry, material ); plane.add( groundReflector.target ); ``` ## Constructor ### new ReflectorNode( parameters : Object ) Constructs a new reflector node. **parameters** An object holding configuration parameters. Default is `{}`. **target** The 3D object the reflector is linked to. Default is `new Object3D()`. **resolutionScale** The resolution scale. Default is `1`. **generateMipmaps** Whether mipmaps should be generated or not. Default is `false`. **bounces** Whether reflectors can render other reflector nodes or not. Default is `true`. **depth** Whether depth data should be generated or not. Default is `false`. **samples** Anti-Aliasing samples of the internal render-target. **defaultTexture** The default texture node. **reflector** The reflector base node. ## Properties ### .reflector : ReflectorBaseNode A reference to the internal reflector node. ### .target : Object3D A reference to 3D object the reflector is linked to. ## Methods ### .dispose() Frees internal resources. Should be called when the node is no longer in use. **Overrides:** [TextureNode#dispose](TextureNode.html#dispose) ### .getDepthNode() : Node Returns a node representing the mirror's depth. That can be used to implement more advanced reflection effects like distance attenuation. **Returns:** The depth node. ## Source [src/nodes/utils/ReflectorNode.js](https://github.com/mrdoob/three.js/blob/master/src/nodes/utils/ReflectorNode.js)