*Inheritance: EventDispatcher → Node → InputNode →* # UniformNode Class for representing a uniform. ## Constructor ### new UniformNode( value : any, nodeType : string ) Constructs a new uniform node. **value** The value of this node. Usually a JS primitive or three.js object (vector, matrix, color, texture). **nodeType** The node type. If no explicit type is defined, the node tries to derive the type from its value. Default is `null`. ## Properties ### .groupNode : UniformGroupNode The uniform group of this uniform. By default, uniforms are managed per object but they might belong to a shared group which is updated per frame or render call. ### .isUniformNode : boolean (readonly) This flag can be used for type testing. Default is `true`. ### .name : string The name or label of the uniform. Default is `''`. **Overrides:** [InputNode#name](InputNode.html#name) ## Methods ### .getGroup() : UniformGroupNode Returns the [UniformNode#groupNode](UniformNode.html#groupNode). **Returns:** The uniform group. ### .getUniformHash( builder : NodeBuilder ) : string By default, this method returns the result of [Node#getHash](Node.html#getHash) but derived classes might overwrite this method with a different implementation. **builder** The current node builder. **Returns:** The uniform hash. ### .label( name : string ) : UniformNode Sets the [UniformNode#name](UniformNode.html#name) property. **name** The name of the uniform. **Deprecated:** Yes **Returns:** A reference to this node. ### .setGroup( group : UniformGroupNode ) : UniformNode Sets the [UniformNode#groupNode](UniformNode.html#groupNode) property. **group** The uniform group. **Returns:** A reference to this node. ### .setName( name : string ) : UniformNode Sets the [UniformNode#name](UniformNode.html#name) property. **name** The name of the uniform. **Returns:** A reference to this node. ## Source [src/nodes/core/UniformNode.js](https://github.com/mrdoob/three.js/blob/master/src/nodes/core/UniformNode.js)