/** * @author mikael emtinger / http://gomo.se/ * @author alteredq / http://alteredqualia.com/ */ THREE.Sprite = function ( material ) { THREE.Object3D.call( this ); this.material = ( material !== undefined ) ? material : new THREE.SpriteMaterial(); }; THREE.Sprite.prototype = Object.create( THREE.Object3D.prototype ); /* * Custom update matrix */ THREE.Sprite.prototype.updateMatrix = function () { this.matrix.compose( this.position, this.quaternion, this.scale ); this.matrixWorldNeedsUpdate = true; }; THREE.Sprite.prototype.clone = function ( object ) { if ( object === undefined ) object = new THREE.Sprite( this.material ); THREE.Object3D.prototype.clone.call( this, object ); return object; }; // Backwards compatibility THREE.Particle = THREE.Sprite;