three.js - Temporal Anti-Aliasing (TAA) pass by Ben Houston

When the rotation stops the scene automatically improves its static visual quality by accumulating jittered renders.
This allows for the static quality of a high quality, but slow MSAA shader at the cost of a single render per frame (if sampleLevel = 0).

Texture interpolation, mipmapping and anistropic sampling is disabled to emphasize
the effect MSAA levels have one the resulting render quality.