*Inheritance: EventDispatcher → Material → NodeMaterial → MeshStandardNodeMaterial → MeshPhysicalNodeMaterial →* # MeshSSSNodeMaterial This node material is an experimental extension of [MeshPhysicalNodeMaterial](MeshPhysicalNodeMaterial.html) that implements a Subsurface scattering (SSS) term. ## Constructor ### new MeshSSSNodeMaterial( parameters : Object ) Constructs a new mesh SSS node material. **parameters** The configuration parameter. ## Properties ### .thicknessAmbientNode : Node. Represents the thickness ambient factor. ### .thicknessAttenuationNode : Node. Represents the thickness attenuation. ### .thicknessColorNode : Node. Represents the thickness color. Default is `null`. ### .thicknessDistortionNode : Node. Represents the distortion factor. ### .thicknessPowerNode : Node. Represents the thickness power. ### .thicknessScaleNode : Node. Represents the thickness scale. ### .useSSS : boolean Whether the lighting model should use SSS or not. Default is `true`. ## Methods ### .setupLightingModel() : SSSLightingModel Setups the lighting model. **Overrides:** [MeshPhysicalNodeMaterial#setupLightingModel](MeshPhysicalNodeMaterial.html#setupLightingModel) **Returns:** The lighting model. ## Source [src/materials/nodes/MeshSSSNodeMaterial.js](https://github.com/mrdoob/three.js/blob/master/src/materials/nodes/MeshSSSNodeMaterial.js)