Constructor
new PassTextureNode( passNode : PassNode, texture : Texture )
Constructs a new pass texture node.
passNode |
The pass node. |
texture |
The output texture. |
EventDispatcher → Node → InputNode → UniformNode → TextureNode →
Represents the texture of a pass node.
Constructs a new pass texture node.
passNode |
The pass node. |
texture |
The output texture. |