Constructor
new SpriteSheetUVNode( countNode : Node.<vec2>, uvNode : Node.<vec2>, frameNode : Node.<float> )
Constructs a new sprite sheet uv node.
countNode |
The node that defines the number of sprites in the x and y direction (e.g 6x6). |
uvNode |
The uv node. |
frameNode |
The node that defines the current frame/sprite. |
Properties
.countNode : Node.<vec2>
The node that defines the number of sprites in the x and y direction (e.g 6x6).