*Inheritance: EventDispatcher → Texture → CompressedTexture →* # CompressedCubeTexture Creates a cube texture based on data in compressed form. These texture are usually loaded with [CompressedTextureLoader](CompressedTextureLoader.html). ## Constructor ### new CompressedCubeTexture( images : Array., format : number, type : number ) Constructs a new compressed texture. **images** An array of compressed textures. **format** The texture format. Default is `RGBAFormat`. **type** The texture type. Default is `UnsignedByteType`. ## Properties ### .isCompressedCubeTexture : boolean (readonly) This flag can be used for type testing. Default is `true`. ### .isCubeTexture : boolean (readonly) This flag can be used for type testing. Default is `true`. ## Source [src/textures/CompressedCubeTexture.js](https://github.com/mrdoob/three.js/blob/master/src/textures/CompressedCubeTexture.js)