*Inheritance: Loader →* # DataTextureLoader Abstract base class for loading binary texture formats RGBE, EXR or TGA. Textures are internally loaded via [FileLoader](FileLoader.html). Derived classes have to implement the `parse()` method which holds the parsing for the respective format. ## Constructor ### new DataTextureLoader( manager : LoadingManager ) (abstract) Constructs a new data texture loader. **manager** The loading manager. ## Methods ### .load( url : string, onLoad : function, onProgress : onProgressCallback, onError : onErrorCallback ) : DataTexture Starts loading from the given URL and passes the loaded data texture to the `onLoad()` callback. The method also returns a new texture object which can directly be used for material creation. If you do it this way, the texture may pop up in your scene once the respective loading process is finished. **url** The path/URL of the file to be loaded. This can also be a data URI. **onLoad** Executed when the loading process has been finished. **onProgress** Executed while the loading is in progress. **onError** Executed when errors occur. **Overrides:** [Loader#load](Loader.html#load) **Returns:** The data texture. ## Type Definitions ### .TexData Represents the result object type of the `parse()` method. **image** Object An object holding width, height and the texture data. **width** number The width of the base mip. **height** number The width of the base mip. **data** TypedArray The texture data. **format** number The texture format. **type** number The texture type. **flipY** boolean If set to `true`, the texture is flipped along the vertical axis when uploaded to the GPU. **wrapS** number The wrapS value. Default is `ClampToEdgeWrapping`. **wrapT** number The wrapT value. Default is `ClampToEdgeWrapping`. **anisotropy** number The anisotropy value. Default is `1`. **generateMipmaps** boolean Whether to generate mipmaps or not. **colorSpace** string The color space. **magFilter** number The mag filter. **minFilter** number The min filter. **mipmaps** Array. The mipmaps. ## Source [src/loaders/DataTextureLoader.js](https://github.com/mrdoob/three.js/blob/master/src/loaders/DataTextureLoader.js)