// Three.js r37 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)}; THREE.Color.prototype={autoUpdate:!0,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;this.hex=a.hex;this.__styleString=a.__styleString},setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,b){var e,f,g,h,j,m;if(b==0)e=f=g=0;else{h=Math.floor(a*6);j=a*6-h;a=b*(1-c);m=b*(1-c*j);c=b*(1-c*(1-j));switch(h){case 1:e=m;f=b;g=a;break;case 2:e=a;f=b;g=c;break;case 3:e=a;f=m;g=b;break;case 4:e=c;f=a;g=b;break;case 5:e=b;f=a; g=m;break;case 6:case 0:e=b;f=c;g=a}}this.r=e;this.g=f;this.b=g;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g* 255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(a,c){this.set(a||0,c||0)}; THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,c,b){this.set(a||0,c||0,b||0)}; THREE.Vector3.prototype={set:function(a,c,b){this.x=a;this.y=c;this.z=b;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a, c){this.set(a.y*c.z-a.z*c.y,a.z*c.x-a.x*c.z,a.x*c.y-a.y*c.x);return this},crossSelf:function(a){var c=this.x,b=this.y,e=this.z;this.set(b*a.z-e*a.y,e*a.x-c*a.z,c*a.y-b*a.x);return this},multiply:function(a,c){this.set(a.x*c.x,a.y*c.y,a.z*c.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/ a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var c=this.x-a.x,b=this.y-a.y;a=this.z-a.z;return c*c+b*b+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a= this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){this.y=Math.asin(a.n13);var c=Math.cos(this.y);if(Math.abs(c)>1.0E-5){this.x=Math.atan2(-a.n23/c,a.n33/c);this.z=Math.atan2(-a.n13/c,a.n11/c)}else{this.x=0;this.z=Math.atan2(a.n21,a.n22)}},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)< 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,e){this.set(a||0,c||0,b||0,e||1)}; THREE.Vector4.prototype={set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x* a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var c,b,e=a.objects,f=[];a=0;for(c=e.length;a0&&J>0&&S+J<1}var b,e,f,g,h,j,m,n,p,t, x,o=a.geometry,y=o.vertices,H=[];b=0;for(e=o.faces.length;bm?e:m;f=f>n?f:n}a()}; this.add3Points=function(m,n,p,t,x,o){if(j){j=!1;c=mp?m>x?m:x:p>x?p:x;f=n>t?n>o?n:o:t>o?t:o}else{c=mp?m>x?m>e?m:e:x>e?x:e:p>x?p>e?p:e:x>e?x:e;f=n>t?n>o?n>f?n:f:o>f?o:f:t>o?t>f?t:f:o>f?o:f}a()};this.addRectangle=function(m){if(j){j=!1;c=m.getLeft();b=m.getTop();e=m.getRight();f=m.getBottom()}else{c=cm.getRight()? e:m.getRight();f=f>m.getBottom()?f:m.getBottom()}a()};this.inflate=function(m){c-=m;b-=m;e+=m;f+=m;a()};this.minSelf=function(m){c=c>m.getLeft()?c:m.getLeft();b=b>m.getTop()?b:m.getTop();e=e=0&&Math.min(f,m.getBottom())-Math.max(b,m.getTop())>=0};this.empty=function(){j=!0;f=e=b=c=0;a()};this.isEmpty=function(){return j}}; THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}}; THREE.Matrix4=function(a,c,b,e,f,g,h,j,m,n,p,t,x,o,y,H){this.set(a||1,c||0,b||0,e||0,f||0,g||1,h||0,j||0,m||0,n||0,p||1,t||0,x||0,o||0,y||0,H||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={set:function(a,c,b,e,f,g,h,j,m,n,p,t,x,o,y,H){this.n11=a;this.n12=c;this.n13=b;this.n14=e;this.n21=f;this.n22=g;this.n23=h;this.n24=j;this.n31=m;this.n32=n;this.n33=p;this.n34=t;this.n41=x;this.n42=o;this.n43=y;this.n44=H;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var e=THREE.Matrix4.__v1, f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;e.cross(b,g).normalize();if(e.length()===0){g.x+=1.0E-4;e.cross(b,g).normalize()}f.cross(g,e).normalize();this.n11=e.x;this.n12=f.x;this.n13=g.x;this.n21=e.y;this.n22=f.y;this.n23=g.y;this.n31=e.z;this.n32=f.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,e=a.z,f=1/(this.n41*c+this.n42*b+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*e+this.n14)*f;a.y=(this.n21*c+this.n22*b+this.n23* e+this.n24)*f;a.z=(this.n31*c+this.n32*b+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var c=a.x,b=a.y,e=a.z,f=a.w;a.x=this.n11*c+this.n12*b+this.n13*e+this.n14*f;a.y=this.n21*c+this.n22*b+this.n23*e+this.n24*f;a.z=this.n31*c+this.n32*b+this.n33*e+this.n34*f;a.w=this.n41*c+this.n42*b+this.n43*e+this.n44*f;return a},rotateAxis:function(a){var c=a.x,b=a.y,e=a.z;a.x=c*this.n11+b*this.n12+e*this.n13;a.y=c*this.n21+b*this.n22+e*this.n23;a.z=c*this.n31+b*this.n32+e*this.n33;a.normalize(); return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,e=a.n12,f=a.n13,g=a.n14,h=a.n21,j=a.n22,m=a.n23,n=a.n24,p=a.n31,t=a.n32,x=a.n33,o=a.n34,y=a.n41,H=a.n42,J=a.n43,C=a.n44,K=c.n11,z=c.n12,W=c.n13,S=c.n14,R=c.n21,ia=c.n22, ea=c.n23,qa=c.n24,na=c.n31,Y=c.n32,d=c.n33,Ea=c.n34;this.n11=b*K+e*R+f*na;this.n12=b*z+e*ia+f*Y;this.n13=b*W+e*ea+f*d;this.n14=b*S+e*qa+f*Ea+g;this.n21=h*K+j*R+m*na;this.n22=h*z+j*ia+m*Y;this.n23=h*W+j*ea+m*d;this.n24=h*S+j*qa+m*Ea+n;this.n31=p*K+t*R+x*na;this.n32=p*z+t*ia+x*Y;this.n33=p*W+t*ea+x*d;this.n34=p*S+t*qa+x*Ea+o;this.n41=y*K+H*R+J*na;this.n42=y*z+H*ia+J*Y;this.n43=y*W+H*ea+J*d;this.n44=y*S+H*qa+J*Ea+C;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21; b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this}, determinant:function(){var a=this.n11,c=this.n12,b=this.n13,e=this.n14,f=this.n21,g=this.n22,h=this.n23,j=this.n24,m=this.n31,n=this.n32,p=this.n33,t=this.n34,x=this.n41,o=this.n42,y=this.n43,H=this.n44;return e*h*n*x-b*j*n*x-e*g*p*x+c*j*p*x+b*g*t*x-c*h*t*x-e*h*m*o+b*j*m*o+e*f*p*o-a*j*p*o-b*f*t*o+a*h*t*o+e*g*m*y-c*j*m*y-e*f*n*y+a*j*n*y+c*f*t*y-a*g*t*y-b*g*m*H+c*h*m*H+b*f*n*H-a*h*n*H-c*f*p*H+a*g*p*H},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13= a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11; this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13; a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this}, setScale:function(a,c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),e=Math.sin(c),f=1-b,g=a.x,h=a.y,j= a.z,m=f*g,n=f*h;this.set(m*g+b,m*h-e*j,m*j+e*h,0,m*h+e*j,n*h+b,n*j-e*g,0,m*j-e*h,n*j+e*g,f*j*j+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,e=a.z;a=Math.cos(c);c=Math.sin(c);var f=Math.cos(b);b=Math.sin(b);var g=Math.cos(e);e=Math.sin(e);var h=a*b,j=c*b;this.n11=f*g;this.n12=-f*e;this.n13=b;this.n21=j*g+a*e;this.n22=-j*e+a*g;this.n23=-c*f;this.n31=-h*g+c*e;this.n32=h*e+c*g;this.n33=a*f;return this}, setRotationFromQuaternion:function(a){var c=a.x,b=a.y,e=a.z,f=a.w,g=c+c,h=b+b,j=e+e;a=c*g;var m=c*h;c*=j;var n=b*h;b*=j;e*=j;g*=f;h*=f;f*=j;this.n11=1-(n+e);this.n12=m-f;this.n13=c+h;this.n21=m+f;this.n22=1-(a+e);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+n);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14= a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,c){var b=1/c.x,e=1/c.y,f=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*f;this.n23=a.n23*f;this.n33=a.n33*f}}; THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,e=a.n12,f=a.n13,g=a.n14,h=a.n21,j=a.n22,m=a.n23,n=a.n24,p=a.n31,t=a.n32,x=a.n33,o=a.n34,y=a.n41,H=a.n42,J=a.n43,C=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=m*o*H-n*x*H+n*t*J-j*o*J-m*t*C+j*x*C;c.n12=g*x*H-f*o*H-g*t*J+e*o*J+f*t*C-e*x*C;c.n13=f*n*H-g*m*H+g*j*J-e*n*J-f*j*C+e*m*C;c.n14=g*m*t-f*n*t-g*j*x+e*n*x+f*j*o-e*m*o;c.n21=n*x*y-m*o*y-n*p*J+h*o*J+m*p*C-h*x*C;c.n22=f*o*y-g*x*y+g*p*J-b*o*J-f*p*C+b*x*C;c.n23=g*m*y-f*n*y-g*h*J+b*n*J+f*h*C-b*m*C; c.n24=f*n*p-g*m*p+g*h*x-b*n*x-f*h*o+b*m*o;c.n31=j*o*y-n*t*y+n*p*H-h*o*H-j*p*C+h*t*C;c.n32=g*t*y-e*o*y-g*p*H+b*o*H+e*p*C-b*t*C;c.n33=f*n*y-g*j*y+g*h*H-b*n*H-e*h*C+b*j*C;c.n34=g*j*p-e*n*p-g*h*t+b*n*t+e*h*o-b*j*o;c.n41=m*t*y-j*x*y-m*p*H+h*x*H+j*p*J-h*t*J;c.n42=e*x*y-f*t*y+f*p*H-b*x*H-e*p*J+b*t*J;c.n43=f*j*y-e*m*y-f*h*H+b*m*H+e*h*J-b*j*J;c.n44=e*m*p-f*j*p+f*h*t-b*m*t-e*h*x+b*j*x;c.multiplyScalar(1/a.determinant());return c}; THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,e=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,m=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,p=-a.n23*a.n11+a.n21*a.n13,t=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*h+a.n31*n;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*e;b[1]=a*f;b[2]=a*g;b[3]=a*h;b[4]=a*j;b[5]=a*m;b[6]=a*n;b[7]=a*p;b[8]=a*t;return c}; THREE.Matrix4.makeFrustum=function(a,c,b,e,f,g){var h;h=new THREE.Matrix4;h.n11=2*f/(c-a);h.n12=0;h.n13=(c+a)/(c-a);h.n14=0;h.n21=0;h.n22=2*f/(e-b);h.n23=(e+b)/(e-b);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+f)/(g-f);h.n34=-2*g*f/(g-f);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,c,b,e){var f;a=b*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*c,a*c,f,a,b,e)}; THREE.Matrix4.makeOrtho=function(a,c,b,e,f,g){var h,j,m,n;h=new THREE.Matrix4;j=c-a;m=b-e;n=g-f;h.n11=2/j;h.n12=0;h.n13=0;h.n14=-((c+a)/j);h.n21=0;h.n22=2/m;h.n23=0;h.n24=-((b+e)/m);h.n31=0;h.n32=0;h.n33=-2/n;h.n34=-((g+f)/n);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible= !0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={translate:function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!== undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var c=this;c instanceof THREE.Scene===!1&&c!==undefined;)c=c.parent;c!==undefined&&c.addChildRecurse(a)}},removeChild:function(a){var c=this.children.indexOf(a);if(c!==-1){a.parent=undefined;this.children.splice(c,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!== 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,c,b){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;c=!0}a=0;for(var e=this.children.length;a=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(f),h=Math.sqrt(1-f*f);if(Math.abs(h)<0.0010){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}f=Math.sin((1-e)*g)/h;e=Math.sin(e*g)/h;b.w=a.w*f+c.w*e;b.x=a.x*f+c.x*e;b.y=a.y*f+c.y*e;b.z=a.z*f+c.z*e;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,c,b,e,f,g){this.a=a;this.b=c;this.c=b;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,c,b,e,f,g,h){this.a=a;this.b=c;this.c=b;this.d=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.set(a||0,c||0)}; THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var a,c,b;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x; if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;cthis.points.length-2?g:g+1;b[3]=g>this.points.length-3?g:g+2;n=this.points[b[0]];p=this.points[b[1]]; t=this.points[b[2]];x=this.points[b[3]];j=h*h;m=h*j;e.x=c(n.x,p.x,t.x,x.x,h,j,m);e.y=c(n.y,p.y,t.y,x.y,h,j,m);e.z=c(n.z,p.z,t.z,x.z,h,j,m);return e};this.getControlPointsArray=function(){var o,y,H=this.points.length,J=[];for(o=0;o1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+o);e=e<0?0:1}if(b==="pos"){b=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){b.x=f[0]+(g[0]-f[0])*e;b.y=f[1]+(g[1]-f[1])*e;b.z=f[2]+(g[2]-f[2])*e}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]= this.getPrevKeyWith("pos",o,h.index-1).pos;this.points[1]=f;this.points[2]=g;this.points[3]=this.getNextKeyWith("pos",o,j.index+1).pos;e=e*0.33+0.33;f=this.interpolateCatmullRom(this.points,e);b.x=f[0];b.y=f[1];b.z=f[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){e=this.interpolateCatmullRom(this.points,e*1.01);this.target.set(e[0],e[1],e[2]);this.target.subSelf(b);this.target.y=0;this.target.normalize();e=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,e,0)}}}else if(b=== "rot")THREE.Quaternion.slerp(f,g,a.quaternion,e);else if(b==="scl"){b=a.scale;b.x=f[0]+(g[0]-f[0])*e;b.y=f[1]+(g[1]-f[1])*e;b.z=f[2]+(g[2]-f[2])*e}}}}if(this.JITCompile&&p[0][n]===undefined){this.hierarchy[0].update(undefined,!0);for(o=0;oa.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];j=a[b[1]];m=a[b[2]];n=a[b[3]];b=f*f;h=f*b;e[0]=this.interpolate(g[0],j[0],m[0],n[0],f,b,h);e[1]=this.interpolate(g[1],j[1],m[1],n[1],f,b,h);e[2]=this.interpolate(g[2],j[2],m[2],n[2],f,b,h);return e}; THREE.Animation.prototype.interpolate=function(a,c,b,e,f,g,h){a=(b-a)*0.5;e=(e-c)*0.5;return(2*(c-b)+a+e)*h+(-3*(c-b)-2*a-e)*g+a*f+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var e=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)b=b0?b:0:b>=0?b:b+e.length;b>=0;b--)if(e[b][a]!==undefined)return e[b];return this.data.hierarchy[c].keys[e.length-1]}; THREE.Camera=function(a,c,b,e,f){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=b||0.1;this.far=e||2E3;this.target=f||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype; THREE.Camera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)}; THREE.Camera.prototype.update=function(a,c,b){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);c=!0}else{this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate= !1;c=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a1){a=b.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e=this.LODs[e].visibleAtDistance){this.LODs[e-1].object3D.visible= !1;this.LODs[e].object3D.visible=!0}else break;for(;e=0&&ta>=0&&za>=0&&va>=0)return!0;else if(Ha<0&&ta<0||za<0&&va<0)return!1;else{if(Ha<0)Ea=Math.max(Ea,Ha/(Ha-ta));else ta<0&&(la=Math.min(la,Ha/(Ha-ta)));if(za<0)Ea=Math.max(Ea,za/(za-va));else va<0&&(la=Math.min(la,za/(za-va)));if(laHa&&h.positionScreen.z0&&S.z<1){Ja=z[K]=z[K]||new THREE.RenderableParticle;K++;C=Ja;C.x=S.x/S.w;C.y=S.y/S.w;C.z=S.z;C.rotation=Fa.rotation.z;C.scale.x=Fa.scale.x*Math.abs(C.x-(S.x+d.projectionMatrix.n11)/(S.w+d.projectionMatrix.n14));C.scale.y=Fa.scale.y*Math.abs(C.y-(S.y+d.projectionMatrix.n22)/(S.w+d.projectionMatrix.n24));C.materials=Fa.materials;la.push(C)}}}}Ea&&la.sort(c);return la}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,e,f,g;this.domElement=document.createElement("div");this.setSize=function(h,j){b=h;e=j;f=b/2;g=e/2};this.render=function(h,j){var m,n,p,t,x,o,y,H;a=c.projectScene(h,j);m=0;for(n=a.length;m0){V.r+=Z.r*ra;V.g+=Z.g*ra;V.b+=Z.b*ra}}else if(ra instanceof THREE.PointLight){F.sub(ra.position,ca);F.normalize();ra=fa.dot(F)*da;if(ra>0){V.r+=Z.r*ra; V.g+=Z.g*ra;V.b+=Z.b*ra}}}}function ja(P,ca,fa){a(fa.opacity);c(fa.blending);var V,sa,ra,Z,da,Ga;if(fa instanceof THREE.ParticleBasicMaterial){if(fa.map){Z=fa.map.image;da=Z.width>>1;Ga=Z.height>>1;fa=ca.scale.x*j;ra=ca.scale.y*m;V=fa*da;sa=ra*Ga;k.set(P.x-V,P.y-sa,P.x+V,P.y+sa);if(Q.instersects(k)){n.save();n.translate(P.x,P.y);n.rotate(-ca.rotation);n.scale(fa,-ra);n.translate(-da,-Ga);n.drawImage(Z,0,0);n.restore()}}}else if(fa instanceof THREE.ParticleCanvasMaterial){if(B){w.r=q.r+A.r+I.r;w.g= q.g+A.g+I.g;w.b=q.b+A.b+I.b;ga.r=fa.color.r*w.r;ga.g=fa.color.g*w.g;ga.b=fa.color.b*w.b;ga.updateStyleString()}else ga.__styleString=fa.color.__styleString;V=ca.scale.x*j;sa=ca.scale.y*m;k.set(P.x-V,P.y-sa,P.x+V,P.y+sa);if(Q.instersects(k)){n.save();n.translate(P.x,P.y);n.rotate(-ca.rotation);n.scale(V,sa);fa.program(n,ga);n.restore()}}}function oa(P,ca,fa,V){a(V.opacity);c(V.blending);n.beginPath();n.moveTo(P.positionScreen.x,P.positionScreen.y);n.lineTo(ca.positionScreen.x,ca.positionScreen.y); n.closePath();if(V instanceof THREE.LineBasicMaterial){ga.__styleString=V.color.__styleString;P=V.linewidth;if(J!=P)n.lineWidth=J=P;P=ga.__styleString;if(y!=P)n.strokeStyle=y=P;n.stroke();k.inflate(V.linewidth*2)}}function wa(P,ca,fa,V,sa,ra,Z,da,Ga){a(da.opacity);c(da.blending);ia=P.positionScreen.x;ea=P.positionScreen.y;qa=ca.positionScreen.x;na=ca.positionScreen.y;Y=fa.positionScreen.x;d=fa.positionScreen.y;Pa(ia,ea,qa,na,Y,d);if(da instanceof THREE.MeshBasicMaterial)if(da.map){if(da.map.mapping instanceof THREE.UVMapping){Ja=Z.uvs[0];La(ia,ea,qa,na,Y,d,da.map.image,Ja[V].u,Ja[V].v,Ja[sa].u,Ja[sa].v,Ja[ra].u,Ja[ra].v)}}else if(da.envMap){if(da.envMap.mapping instanceof THREE.SphericalReflectionMapping){P=xa.matrixWorldInverse;F.copy(Z.vertexNormalsWorld[0]);Wa=(F.x*P.n11+F.y*P.n12+F.z*P.n13)*0.5+0.5;bb=-(F.x*P.n21+F.y*P.n22+F.z*P.n23)*0.5+0.5;F.copy(Z.vertexNormalsWorld[1]);Xa=(F.x*P.n11+F.y*P.n12+F.z*P.n13)*0.5+0.5;L=-(F.x*P.n21+F.y*P.n22+F.z*P.n23)*0.5+0.5;F.copy(Z.vertexNormalsWorld[2]);T=(F.x*P.n11+ F.y*P.n12+F.z*P.n13)*0.5+0.5;ma=-(F.x*P.n21+F.y*P.n22+F.z*P.n23)*0.5+0.5;La(ia,ea,qa,na,Y,d,da.envMap.image,Wa,bb,Xa,L,T,ma)}}else da.wireframe?Na(da.color.__styleString,da.wireframeLinewidth):Ia(da.color.__styleString);else if(da instanceof THREE.MeshLambertMaterial){if(da.map&&!da.wireframe){if(da.map.mapping instanceof THREE.UVMapping){Ja=Z.uvs[0];La(ia,ea,qa,na,Y,d,da.map.image,Ja[V].u,Ja[V].v,Ja[sa].u,Ja[sa].v,Ja[ra].u,Ja[ra].v)}c(THREE.SubtractiveBlending)}if(B)if(!da.wireframe&&da.shading== THREE.SmoothShading&&Z.vertexNormalsWorld.length==3){X.r=N.r=ka.r=q.r;X.g=N.g=ka.g=q.g;X.b=N.b=ka.b=q.b;Ca(Ga,Z.v1.positionWorld,Z.vertexNormalsWorld[0],X);Ca(Ga,Z.v2.positionWorld,Z.vertexNormalsWorld[1],N);Ca(Ga,Z.v3.positionWorld,Z.vertexNormalsWorld[2],ka);Aa.r=(N.r+ka.r)*0.5;Aa.g=(N.g+ka.g)*0.5;Aa.b=(N.b+ka.b)*0.5;Fa=eb(X,N,ka,Aa);La(ia,ea,qa,na,Y,d,Fa,0,0,1,0,0,1)}else{w.r=q.r;w.g=q.g;w.b=q.b;Ca(Ga,Z.centroidWorld,Z.normalWorld,w);ga.r=da.color.r*w.r;ga.g=da.color.g*w.g;ga.b=da.color.b*w.b; ga.updateStyleString();da.wireframe?Na(ga.__styleString,da.wireframeLinewidth):Ia(ga.__styleString)}else da.wireframe?Na(da.color.__styleString,da.wireframeLinewidth):Ia(da.color.__styleString)}else if(da instanceof THREE.MeshDepthMaterial){pa=xa.near;Ba=xa.far;X.r=X.g=X.b=1-$a(P.positionScreen.z,pa,Ba);N.r=N.g=N.b=1-$a(ca.positionScreen.z,pa,Ba);ka.r=ka.g=ka.b=1-$a(fa.positionScreen.z,pa,Ba);Aa.r=(N.r+ka.r)*0.5;Aa.g=(N.g+ka.g)*0.5;Aa.b=(N.b+ka.b)*0.5;Fa=eb(X,N,ka,Aa);La(ia,ea,qa,na,Y,d,Fa,0,0,1, 0,0,1)}else if(da instanceof THREE.MeshNormalMaterial){ga.r=Ta(Z.normalWorld.x);ga.g=Ta(Z.normalWorld.y);ga.b=Ta(Z.normalWorld.z);ga.updateStyleString();da.wireframe?Na(ga.__styleString,da.wireframeLinewidth):Ia(ga.__styleString)}}function Ma(P,ca,fa,V,sa,ra,Z,da,Ga){a(da.opacity);c(da.blending);if(da.map||da.envMap){wa(P,ca,V,0,1,3,Z,da,Ga);wa(sa,fa,ra,1,2,3,Z,da,Ga)}else{ia=P.positionScreen.x;ea=P.positionScreen.y;qa=ca.positionScreen.x;na=ca.positionScreen.y;Y=fa.positionScreen.x;d=fa.positionScreen.y; Ea=V.positionScreen.x;la=V.positionScreen.y;Ha=sa.positionScreen.x;ta=sa.positionScreen.y;za=ra.positionScreen.x;va=ra.positionScreen.y;if(da instanceof THREE.MeshBasicMaterial){cb(ia,ea,qa,na,Y,d,Ea,la);da.wireframe?Na(da.color.__styleString,da.wireframeLinewidth):Ia(da.color.__styleString)}else if(da instanceof THREE.MeshLambertMaterial)if(B)if(!da.wireframe&&da.shading==THREE.SmoothShading&&Z.vertexNormalsWorld.length==4){X.r=N.r=ka.r=Aa.r=q.r;X.g=N.g=ka.g=Aa.g=q.g;X.b=N.b=ka.b=Aa.b=q.b;Ca(Ga, Z.v1.positionWorld,Z.vertexNormalsWorld[0],X);Ca(Ga,Z.v2.positionWorld,Z.vertexNormalsWorld[1],N);Ca(Ga,Z.v4.positionWorld,Z.vertexNormalsWorld[3],ka);Ca(Ga,Z.v3.positionWorld,Z.vertexNormalsWorld[2],Aa);Fa=eb(X,N,ka,Aa);Pa(ia,ea,qa,na,Ea,la);La(ia,ea,qa,na,Ea,la,Fa,0,0,1,0,0,1);Pa(Ha,ta,Y,d,za,va);La(Ha,ta,Y,d,za,va,Fa,1,0,1,1,0,1)}else{w.r=q.r;w.g=q.g;w.b=q.b;Ca(Ga,Z.centroidWorld,Z.normalWorld,w);ga.r=da.color.r*w.r;ga.g=da.color.g*w.g;ga.b=da.color.b*w.b;ga.updateStyleString();cb(ia,ea,qa,na, Y,d,Ea,la);da.wireframe?Na(ga.__styleString,da.wireframeLinewidth):Ia(ga.__styleString)}else{cb(ia,ea,qa,na,Y,d,Ea,la);da.wireframe?Na(da.color.__styleString,da.wireframeLinewidth):Ia(da.color.__styleString)}else if(da instanceof THREE.MeshNormalMaterial){ga.r=Ta(Z.normalWorld.x);ga.g=Ta(Z.normalWorld.y);ga.b=Ta(Z.normalWorld.z);ga.updateStyleString();cb(ia,ea,qa,na,Y,d,Ea,la);da.wireframe?Na(ga.__styleString,da.wireframeLinewidth):Ia(ga.__styleString)}else if(da instanceof THREE.MeshDepthMaterial){pa= xa.near;Ba=xa.far;X.r=X.g=X.b=1-$a(P.positionScreen.z,pa,Ba);N.r=N.g=N.b=1-$a(ca.positionScreen.z,pa,Ba);ka.r=ka.g=ka.b=1-$a(V.positionScreen.z,pa,Ba);Aa.r=Aa.g=Aa.b=1-$a(fa.positionScreen.z,pa,Ba);Fa=eb(X,N,ka,Aa);Pa(ia,ea,qa,na,Ea,la);La(ia,ea,qa,na,Ea,la,Fa,0,0,1,0,0,1);Pa(Ha,ta,Y,d,za,va);La(Ha,ta,Y,d,za,va,Fa,1,0,1,1,0,1)}}}function Pa(P,ca,fa,V,sa,ra){n.beginPath();n.moveTo(P,ca);n.lineTo(fa,V);n.lineTo(sa,ra);n.lineTo(P,ca);n.closePath()}function cb(P,ca,fa,V,sa,ra,Z,da){n.beginPath();n.moveTo(P, ca);n.lineTo(fa,V);n.lineTo(sa,ra);n.lineTo(Z,da);n.lineTo(P,ca);n.closePath()}function Na(P,ca){if(y!=P)n.strokeStyle=y=P;if(J!=ca)n.lineWidth=J=ca;n.stroke();k.inflate(ca*2)}function Ia(P){if(H!=P)n.fillStyle=H=P;n.fill()}function La(P,ca,fa,V,sa,ra,Z,da,Ga,Ua,ab,Qa,hb){var db,Za;db=Z.width-1;Za=Z.height-1;da*=db;Ga*=Za;Ua*=db;ab*=Za;Qa*=db;hb*=Za;fa-=P;V-=ca;sa-=P;ra-=ca;Ua-=da;ab-=Ga;Qa-=da;hb-=Ga;db=Ua*hb-Qa*ab;if(db!=0){Za=1/db;db=(hb*fa-ab*sa)*Za;ab=(hb*V-ab*ra)*Za;fa=(Ua*sa-Qa*fa)*Za;V=(Ua* ra-Qa*V)*Za;P=P-db*da-fa*Ga;ca=ca-ab*da-V*Ga;n.save();n.transform(db,ab,fa,V,P,ca);n.clip();n.drawImage(Z,0,0);n.restore()}}function eb(P,ca,fa,V){var sa=~~(P.r*255),ra=~~(P.g*255);P=~~(P.b*255);var Z=~~(ca.r*255),da=~~(ca.g*255);ca=~~(ca.b*255);var Ga=~~(fa.r*255),Ua=~~(fa.g*255);fa=~~(fa.b*255);var ab=~~(V.r*255),Qa=~~(V.g*255);V=~~(V.b*255);E[0]=sa<0?0:sa>255?255:sa;E[1]=ra<0?0:ra>255?255:ra;E[2]=P<0?0:P>255?255:P;E[4]=Z<0?0:Z>255?255:Z;E[5]=da<0?0:da>255?255:da;E[6]=ca<0?0:ca>255?255:ca;E[8]= Ga<0?0:Ga>255?255:Ga;E[9]=Ua<0?0:Ua>255?255:Ua;E[10]=fa<0?0:fa>255?255:fa;E[12]=ab<0?0:ab>255?255:ab;E[13]=Qa<0?0:Qa>255?255:Qa;E[14]=V<0?0:V>255?255:V;D.putImageData(U,0,0);$.drawImage(G,0,0);return ha}function $a(P,ca,fa){P=(P-ca)/(fa-ca);return P*P*(3-2*P)}function Ta(P){P=(P+1)*0.5;return P<0?0:P>1?1:P}function Va(P,ca){var fa=ca.x-P.x,V=ca.y-P.y,sa=1/Math.sqrt(fa*fa+V*V);fa*=sa;V*=sa;ca.x+=fa;ca.y+=V;P.x-=fa;P.y-=V}var Ka,Ya,ya,M,Oa,Ra,fb,Sa;this.autoClear?this.clear():n.setTransform(1,0,0,-1, j,m);b=e.projectScene(aa,xa,this.sortElements);(B=aa.lights.length>0)&&Da(aa);Ka=0;for(Ya=b.length;Ka0){va.r+=N.color.r*ka;va.g+=N.color.g*ka;va.b+=N.color.b*ka}}else if(N instanceof THREE.PointLight){qa.sub(N.position,za.centroidWorld);qa.normalize();ka=za.normalWorld.dot(qa)*N.intensity;if(ka>0){va.r+=N.color.r*ka;va.g+=N.color.g*ka;va.b+=N.color.b*ka}}}}function c(ta,za,va,ga,X,N){d=e(Ea++); d.setAttribute("d","M "+ta.positionScreen.x+" "+ta.positionScreen.y+" L "+za.positionScreen.x+" "+za.positionScreen.y+" L "+va.positionScreen.x+","+va.positionScreen.y+"z");if(X instanceof THREE.MeshBasicMaterial)z.__styleString=X.color.__styleString;else if(X instanceof THREE.MeshLambertMaterial)if(K){W.r=S.r;W.g=S.g;W.b=S.b;a(N,ga,W);z.r=X.color.r*W.r;z.g=X.color.g*W.g;z.b=X.color.b*W.b;z.updateStyleString()}else z.__styleString=X.color.__styleString;else if(X instanceof THREE.MeshDepthMaterial){ea= 1-X.__2near/(X.__farPlusNear-ga.z*X.__farMinusNear);z.setRGB(ea,ea,ea)}else X instanceof THREE.MeshNormalMaterial&&z.setRGB(f(ga.normalWorld.x),f(ga.normalWorld.y),f(ga.normalWorld.z));X.wireframe?d.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+X.wireframeLinewidth+"; stroke-opacity: "+X.opacity+"; stroke-linecap: "+X.wireframeLinecap+"; stroke-linejoin: "+X.wireframeLinejoin):d.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+X.opacity);j.appendChild(d)} function b(ta,za,va,ga,X,N,ka){d=e(Ea++);d.setAttribute("d","M "+ta.positionScreen.x+" "+ta.positionScreen.y+" L "+za.positionScreen.x+" "+za.positionScreen.y+" L "+va.positionScreen.x+","+va.positionScreen.y+" L "+ga.positionScreen.x+","+ga.positionScreen.y+"z");if(N instanceof THREE.MeshBasicMaterial)z.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshLambertMaterial)if(K){W.r=S.r;W.g=S.g;W.b=S.b;a(ka,X,W);z.r=N.color.r*W.r;z.g=N.color.g*W.g;z.b=N.color.b*W.b;z.updateStyleString()}else z.__styleString= N.color.__styleString;else if(N instanceof THREE.MeshDepthMaterial){ea=1-N.__2near/(N.__farPlusNear-X.z*N.__farMinusNear);z.setRGB(ea,ea,ea)}else N instanceof THREE.MeshNormalMaterial&&z.setRGB(f(X.normalWorld.x),f(X.normalWorld.y),f(X.normalWorld.z));N.wireframe?d.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+N.wireframeLinewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.wireframeLinecap+"; stroke-linejoin: "+N.wireframeLinejoin):d.setAttribute("style", "fill: "+z.__styleString+"; fill-opacity: "+N.opacity);j.appendChild(d)}function e(ta){if(na[ta]==null){na[ta]=document.createElementNS("http://www.w3.org/2000/svg","path");Ha==0&&na[ta].setAttribute("shape-rendering","crispEdges")}return na[ta]}function f(ta){return ta<0?Math.min((1+ta)*0.5,0.5):0.5+Math.min(ta*0.5,0.5)}var g=null,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,n,p,t,x,o,y,H,J=new THREE.Rectangle,C=new THREE.Rectangle,K=!1,z=new THREE.Color(16777215), W=new THREE.Color(16777215),S=new THREE.Color(0),R=new THREE.Color(0),ia=new THREE.Color(0),ea,qa=new THREE.Vector3,na=[],Y=[],d,Ea,la,Ha=1;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ta){switch(ta){case "high":Ha=1;break;case "low":Ha=0}};this.setSize=function(ta,za){m=ta;n=za;p=m/2;t=n/2;j.setAttribute("viewBox",-p+" "+-t+" "+m+" "+n);j.setAttribute("width",m);j.setAttribute("height",n);J.set(-p,-t,p,t)};this.clear=function(){for(;j.childNodes.length> 0;)j.removeChild(j.childNodes[0])};this.render=function(ta,za){var va,ga,X,N,ka,Aa,pa,Ba;this.autoClear&&this.clear();g=h.projectScene(ta,za,this.sortElements);la=Ea=0;if(K=ta.lights.length>0){pa=ta.lights;S.setRGB(0,0,0);R.setRGB(0,0,0);ia.setRGB(0,0,0);va=0;for(ga=pa.length;va 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"}; THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f", value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f", value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; THREE.ShaderLib={lensFlare:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nattribute \tvec2 \tposition;\nattribute vec2\tUV;\nvarying\tvec2\tvUV;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tfloat\t\topacity;\nuniform int renderPink;\nvarying\tvec2\t\tvUV;\nvoid main( void )\n{\nif( renderPink == 1 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );\n} else {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity;\ngl_FragColor = color;\n}\n}"}, shadowPost:{vertexShader:"uniform \tmat4 \tprojectionMatrix;\nattribute \tvec3 \tposition;\nvoid main(void)\n{\ngl_Position = projectionMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform \tfloat \tdarkness;\nvoid main( void )\n{\ngl_FragColor = vec4( 0, 0, 0, darkness );\n}"},shadowVolumeDynamic:{uniforms:{directionalLightDirection:{type:"fv",value:[]}},vertexShader:"uniform \tvec3 \tdirectionalLightDirection;\nvoid main() {\nvec4 pos = objectMatrix * vec4( position, 1.0 );\nvec3 norm = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 extruded = vec4( directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm )), 0.0 );\ngl_Position = projectionMatrix * viewMatrix * ( pos + extruded );\n}", fragmentShader:"void main() {\ngl_FragColor = vec4( 1, 1, 1, 1 );\n}"},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"}, normal:{uniforms:{opacity:{type:"f",value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;", THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex, THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common, THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment, THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex, THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;", THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"), vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex, THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;", THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}}; THREE.WebGLRenderer=function(a){function c(k,B,w){var q,A,I,F=k.vertices,G=F.length,D=k.colors,U=D.length,E=k.__vertexArray,ha=k.__colorArray,$=k.__sortArray,ua=k.__dirtyVertices,aa=k.__dirtyColors;if(w.sortParticles){Ba.multiplySelf(w.matrixWorld);for(q=0;qD){U=E;D=G[U]}d.bindBuffer(d.ARRAY_BUFFER,A.__webGLMorphTargetsBuffers[U]);d.vertexAttribPointer(B["morphTarget"+w],3,d.FLOAT,!1,0,0);I.__webGLMorphTargetInfluences[w]=D;F[U]=1;D=-1;w++}}d.uniform1fv(q.program.uniforms.morphTargetInfluences,I.__webGLMorphTargetInfluences)}else{d.bindBuffer(d.ARRAY_BUFFER, A.__webGLVertexBuffer);d.vertexAttribPointer(k.position,3,d.FLOAT,!1,0,0)}if(k.color>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webGLColorBuffer);d.vertexAttribPointer(k.color,3,d.FLOAT,!1,0,0)}if(k.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webGLNormalBuffer);d.vertexAttribPointer(k.normal,3,d.FLOAT,!1,0,0)}if(k.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webGLTangentBuffer);d.vertexAttribPointer(k.tangent,4,d.FLOAT,!1,0,0)}if(k.uv>=0)if(A.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,A.__webGLUVBuffer); d.vertexAttribPointer(k.uv,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(k.uv)}else d.disableVertexAttribArray(k.uv);if(k.uv2>=0)if(A.__webGLUV2Buffer){d.bindBuffer(d.ARRAY_BUFFER,A.__webGLUV2Buffer);d.vertexAttribPointer(k.uv2,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(k.uv2)}else d.disableVertexAttribArray(k.uv2);if(q.skinning&&k.skinVertexA>=0&&k.skinVertexB>=0&&k.skinIndex>=0&&k.skinWeight>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webGLSkinVertexABuffer);d.vertexAttribPointer(k.skinVertexA,4,d.FLOAT, !1,0,0);d.bindBuffer(d.ARRAY_BUFFER,A.__webGLSkinVertexBBuffer);d.vertexAttribPointer(k.skinVertexB,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,A.__webGLSkinIndicesBuffer);d.vertexAttribPointer(k.skinIndex,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,A.__webGLSkinWeightsBuffer);d.vertexAttribPointer(k.skinWeight,4,d.FLOAT,!1,0,0)}if(I instanceof THREE.Mesh)if(q.wireframe){d.lineWidth(q.wireframeLinewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,A.__webGLLineBuffer);d.drawElements(d.LINES,A.__webGLLineCount, d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,A.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,A.__webGLFaceCount,d.UNSIGNED_SHORT,0)}else if(I instanceof THREE.Line){I=I.type==THREE.LineStrip?d.LINE_STRIP:d.LINES;d.lineWidth(q.linewidth);d.drawArrays(I,0,A.__webGLLineCount)}else if(I instanceof THREE.ParticleSystem)d.drawArrays(d.POINTS,0,A.__webGLParticleCount);else I instanceof THREE.Ribbon&&d.drawArrays(d.TRIANGLE_STRIP,0,A.__webGLVertexCount)}}function g(k,B){if(!k.__webGLVertexBuffer)k.__webGLVertexBuffer= d.createBuffer();if(!k.__webGLNormalBuffer)k.__webGLNormalBuffer=d.createBuffer();if(k.hasPos){d.bindBuffer(d.ARRAY_BUFFER,k.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,k.positionArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(B.attributes.position);d.vertexAttribPointer(B.attributes.position,3,d.FLOAT,!1,0,0)}if(k.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,k.__webGLNormalBuffer);d.bufferData(d.ARRAY_BUFFER,k.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(B.attributes.normal);d.vertexAttribPointer(B.attributes.normal, 3,d.FLOAT,!1,0,0)}d.drawArrays(d.TRIANGLES,0,k.count);k.count=0}function h(k){if(ta!=k.doubleSided){k.doubleSided?d.disable(d.CULL_FACE):d.enable(d.CULL_FACE);ta=k.doubleSided}if(za!=k.flipSided){k.flipSided?d.frontFace(d.CW):d.frontFace(d.CCW);za=k.flipSided}}function j(k){if(ga!=k){k?d.enable(d.DEPTH_TEST):d.disable(d.DEPTH_TEST);ga=k}}function m(k){pa[0].set(k.n41-k.n11,k.n42-k.n12,k.n43-k.n13,k.n44-k.n14);pa[1].set(k.n41+k.n11,k.n42+k.n12,k.n43+k.n13,k.n44+k.n14);pa[2].set(k.n41+k.n21,k.n42+k.n22, k.n43+k.n23,k.n44+k.n24);pa[3].set(k.n41-k.n21,k.n42-k.n22,k.n43-k.n23,k.n44-k.n24);pa[4].set(k.n41-k.n31,k.n42-k.n32,k.n43-k.n33,k.n44-k.n34);pa[5].set(k.n41+k.n31,k.n42+k.n32,k.n43+k.n33,k.n44+k.n34);var B;for(k=0;k<6;k++){B=pa[k];B.divideScalar(Math.sqrt(B.x*B.x+B.y*B.y+B.z*B.z))}}function n(k){for(var B=k.matrixWorld,w=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),q=0;q<6;q++){k=pa[q].x*B.n14+pa[q].y*B.n24+pa[q].z*B.n34+pa[q].w;if(k<=w)return!1}return!0}function p(k, B){k.list[k.count]=B;k.count+=1}function t(k){var B,w,q=k.object,A=k.opaque,I=k.transparent;I.count=0;k=A.count=0;for(B=q.materials.length;k0.0010&&D.scale>0.0010){$[0]=D.x;$[1]=D.y;$[2]=D.z;E=D.size*D.scale/Aa;ha[0]=E*U;ha[1]=E;d.uniform3fv(Ca.screenPosition,$);d.uniform1f(Ca.rotation, D.rotation);d.uniform2fv(Ca.scale,ha);d.uniform1f(Ca.opacity,D.opacity);W(D.blending);R(D.texture,0);d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0)}}}d.enable(d.CULL_FACE);d.enable(d.DEPTH_TEST);d.depthMask(!0);d.disable(d.BLEND)}function J(k,B){k._modelViewMatrix.multiplyToArray(B.matrixWorldInverse,k.matrixWorld,k._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(k._modelViewMatrix).transposeIntoArray(k._normalMatrixArray)}function C(k){var B,w,q;if(k instanceof THREE.Mesh){w=k.geometry;for(B in w.geometryGroups){q= w.geometryGroups[B];if(w.__dirtyVertices||w.__dirtyMorphTargets||w.__dirtyElements||w.__dirtyUvs||w.__dirtyNormals||w.__dirtyColors||w.__dirtyTangents){var A=d.DYNAMIC_DRAW,I=void 0,F=void 0,G=void 0,D=void 0;G=void 0;var U=void 0,E=void 0,ha=void 0,$=void 0,ua=void 0,aa=void 0,xa=void 0,Da=void 0,Ca=void 0,ja=void 0,oa=void 0,wa=void 0,Ma=void 0;E=void 0;ha=void 0;D=void 0;$=void 0;D=void 0;ja=void 0;oa=void 0;E=void 0;ja=void 0;oa=void 0;wa=void 0;Ma=void 0;ja=void 0;oa=void 0;wa=void 0;Ma=void 0; ja=void 0;oa=void 0;wa=void 0;Ma=void 0;ja=void 0;oa=void 0;wa=void 0;D=void 0;$=void 0;U=void 0;G=void 0;G=void 0;var Pa=void 0,cb=void 0,Na=void 0,Ia=0,La=0,eb=0,$a=0,Ta=0,Va=0,Ka=0,Ya=0,ya=0,M=0,Oa=0,Ra=q.__vertexArray,fb=q.__uvArray,Sa=q.__uv2Array,P=q.__normalArray,ca=q.__tangentArray,fa=q.__colorArray,V=q.__skinVertexAArray,sa=q.__skinVertexBArray,ra=q.__skinIndexArray,Z=q.__skinWeightArray,da=q.__morphTargetsArrays,Ga=q.__faceArray,Ua=q.__lineArray,ab=q.__needsSmoothNormals;aa=q.__vertexColorType; ua=q.__uvType;xa=q.__normalType;var Qa=k.geometry,hb=Qa.__dirtyVertices,db=Qa.__dirtyElements,Za=Qa.__dirtyUvs,ob=Qa.__dirtyNormals,pb=Qa.__dirtyTangents,qb=Qa.__dirtyColors,rb=Qa.__dirtyMorphTargets,kb=Qa.vertices,sb=q.faces,vb=Qa.faces,tb=Qa.faceVertexUvs[0],ub=Qa.faceVertexUvs[1],lb=Qa.skinVerticesA,mb=Qa.skinVerticesB,nb=Qa.skinIndices,ib=Qa.skinWeights,jb=Qa.edgeFaces,gb=Qa.morphTargets;I=0;for(F=sb.length;I0){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,fa,A)}if(ob){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLNormalBuffer);d.bufferData(d.ARRAY_BUFFER,P,A)}if(pb&&Qa.hasTangents){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLTangentBuffer);d.bufferData(d.ARRAY_BUFFER,ca,A)}if(Za&& eb>0){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER,fb,A)}if(Za&&$a>0){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLUV2Buffer);d.bufferData(d.ARRAY_BUFFER,Sa,A)}if(db){d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,Ga,A);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,Ua,A)}if(M>0){d.bindBuffer(d.ARRAY_BUFFER,q.__webGLSkinVertexABuffer);d.bufferData(d.ARRAY_BUFFER,V,A);d.bindBuffer(d.ARRAY_BUFFER, q.__webGLSkinVertexBBuffer);d.bufferData(d.ARRAY_BUFFER,sa,A);d.bindBuffer(d.ARRAY_BUFFER,q.__webGLSkinIndicesBuffer);d.bufferData(d.ARRAY_BUFFER,ra,A);d.bindBuffer(d.ARRAY_BUFFER,q.__webGLSkinWeightsBuffer);d.bufferData(d.ARRAY_BUFFER,Z,A)}}}w.__dirtyVertices=!1;w.__dirtyMorphTargets=!1;w.__dirtyElements=!1;w.__dirtyUvs=!1;w.__dirtyNormals=!1;w.__dirtyTangents=!1;w.__dirtyColors=!1}else if(k instanceof THREE.Ribbon){w=k.geometry;if(w.__dirtyVertices||w.__dirtyColors){k=w;B=d.DYNAMIC_DRAW;xa=k.vertices; A=k.colors;Da=xa.length;I=A.length;Ca=k.__vertexArray;F=k.__colorArray;Ia=k.__dirtyColors;if(k.__dirtyVertices){for(ua=0;ua65535){E[D].counter+=1;U=E[D].hash+"_"+E[D].counter;k.geometryGroups[U]==undefined&&(k.geometryGroups[U]={faces:[],materials:G,vertices:0,numMorphTargets:ha})}k.geometryGroups[U].faces.push(A);k.geometryGroups[U].vertices+= F}}function z(k,B,w){k.push({buffer:B,object:w,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function W(k){if(k!=va){switch(k){case THREE.AdditiveAlphaBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE);break;case THREE.SubtractiveBlending:d.blendFunc(d.DST_COLOR,d.ZERO);break;case THREE.BillboardBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);break; case 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R(k,B){if(k.needsUpdate){if(k.__wasSetOnce){d.bindTexture(d.TEXTURE_2D,k.__webGLTexture);d.texSubImage2D(d.TEXTURE_2D,0,0,0,d.RGBA,d.UNSIGNED_BYTE,k.image)}else{k.__webGLTexture=d.createTexture();d.bindTexture(d.TEXTURE_2D,k.__webGLTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE, k.image);k.__wasSetOnce=!0}S(d.TEXTURE_2D,k,k.image);d.bindTexture(d.TEXTURE_2D,null);k.needsUpdate=!1}d.activeTexture(d.TEXTURE0+B);d.bindTexture(d.TEXTURE_2D,k.__webGLTexture)}function ia(k){if(k&&!k.__webGLFramebuffer){k.__webGLFramebuffer=d.createFramebuffer();k.__webGLRenderbuffer=d.createRenderbuffer();k.__webGLTexture=d.createTexture();d.bindRenderbuffer(d.RENDERBUFFER,k.__webGLRenderbuffer);d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,k.width,k.height);d.bindTexture(d.TEXTURE_2D, 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d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT; case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}var Y=document.createElement("canvas"),d,Ea=null,la=null,Ha=this,ta=null,za=null,va=null,ga=null,X=0,N=0,ka=0,Aa=0,pa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4, new THREE.Vector4],Ba=new THREE.Matrix4,Fa=new Float32Array(16),Ja=new Float32Array(16),Wa=new THREE.Vector4,bb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},Xa=!0,L=!0,T=new THREE.Color(0),ma=0;if(a){if(a.stencil!=undefined)Xa=a.stencil;if(a.antialias!==undefined)L=a.antialias;a.clearColor!==undefined&&T.setHex(a.clearColor);if(a.clearAlpha!==undefined)ma=a.clearAlpha}this.maxMorphTargets=8;this.domElement=Y;this.autoClear=!0;this.sortObjects= !0;(function(k,B,w,q){try{if(!(d=Y.getContext("experimental-webgl",{antialias:k,stencil:q})))throw"Error creating WebGL context.";}catch(A){console.error(A)}d.clearColor(0,0,0,1);d.clearDepth(1);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA);d.clearColor(B.r,B.g,B.b,w)})(L,T,ma,Xa);this.context=d;if(Xa){var Q={};Q.vertices=new Float32Array(12);Q.faces=new Uint16Array(6);Q.darkness= 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Float32Array(16);O.faces=new Uint16Array(6);O.transparency= 0.5;a=0;O.vertices[a++]=-1;O.vertices[a++]=-1;O.vertices[a++]=0;O.vertices[a++]=0;O.vertices[a++]=1;O.vertices[a++]=-1;O.vertices[a++]=1;O.vertices[a++]=0;O.vertices[a++]=1;O.vertices[a++]=1;O.vertices[a++]=1;O.vertices[a++]=1;O.vertices[a++]=-1;O.vertices[a++]=1;O.vertices[a++]=0;O.vertices[a++]=1;a=0;O.faces[a++]=0;O.faces[a++]=1;O.faces[a++]=2;O.faces[a++]=0;O.faces[a++]=2;O.faces[a++]=3;O.vertexBuffer=d.createBuffer();O.elementBuffer=d.createBuffer();O.tempTexture=d.createTexture();O.readBackPixels= new 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d.NEAREST);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,d.NEAREST);O.program=d.createProgram();d.attachShader(O.program,ea("fragment",THREE.ShaderLib.lensFlare.fragmentShader));d.attachShader(O.program,ea("vertex",THREE.ShaderLib.lensFlare.vertexShader));d.linkProgram(O.program);O.attributes={};O.uniforms={};O.attributes.vertex=d.getAttribLocation(O.program,"position");O.attributes.uv=d.getAttribLocation(O.program,"UV");O.uniforms.map=d.getUniformLocation(O.program,"map");O.uniforms.opacity= d.getUniformLocation(O.program,"opacity");O.uniforms.scale=d.getUniformLocation(O.program,"scale");O.uniforms.rotation=d.getUniformLocation(O.program,"rotation");O.uniforms.screenPosition=d.getUniformLocation(O.program,"screenPosition");O.uniforms.renderPink=d.getUniformLocation(O.program,"renderPink");this.setSize=function(k,B){Y.width=k;Y.height=B;this.setViewport(0,0,Y.width,Y.height)};this.setViewport=function(k,B,w,q){X=k;N=B;ka=w;Aa=q;d.viewport(X,N,ka,Aa)};this.setScissor=function(k,B,w,q){d.scissor(k, B,w,q)};this.enableScissorTest=function(k){k?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.enableDepthBufferWrite=function(k){d.depthMask(k)};this.setClearColorHex=function(k,B){var w=new THREE.Color(k);d.clearColor(w.r,w.g,w.b,B)};this.setClearColor=function(k,B){d.clearColor(k.r,k.g,k.b,B)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT|d.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(k){Q.darkness=k};this.initMaterial=function(k,B,w,q){var A,I,F;if(k instanceof THREE.MeshDepthMaterial)b(k,THREE.ShaderLib.depth);else if(k instanceof THREE.ShadowVolumeDynamicMaterial)b(k,THREE.ShaderLib.shadowVolumeDynamic);else if(k instanceof THREE.MeshNormalMaterial)b(k,THREE.ShaderLib.normal);else if(k instanceof THREE.MeshBasicMaterial)b(k,THREE.ShaderLib.basic);else if(k instanceof THREE.MeshLambertMaterial)b(k,THREE.ShaderLib.lambert);else if(k instanceof THREE.MeshPhongMaterial)b(k,THREE.ShaderLib.phong);else if(k instanceof THREE.LineBasicMaterial)b(k,THREE.ShaderLib.basic); else k instanceof THREE.ParticleBasicMaterial&&b(k,THREE.ShaderLib.particle_basic);var G,D,U,E;F=U=E=0;for(G=B.length;F0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+G.maxDirLights,"#define MAX_POINT_LIGHTS "+G.maxPointLights,"#define MAX_BONES "+G.maxBones,G.map?"#define USE_MAP":"",G.envMap?"#define USE_ENVMAP":"",G.lightMap?"#define USE_LIGHTMAP":"",G.vertexColors?"#define USE_COLOR":"",G.skinning?"#define USE_SKINNING":"",G.morphTargets?"#define USE_MORPHTARGETS":"",G.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n"); d.attachShader(w,ea("fragment",F+E));d.attachShader(w,ea("vertex",G+B));d.linkProgram(w);d.getProgramParameter(w,d.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+d.getProgramParameter(w,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");w.uniforms={};w.attributes={};k.program=w;w=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(A in k.uniforms)w.push(A); A=k.program;E=0;for(B=w.length;E=0&&d.enableVertexAttribArray(I.color);I.normal>=0&&d.enableVertexAttribArray(I.normal); I.tangent>=0&&d.enableVertexAttribArray(I.tangent);if(k.skinning&&I.skinVertexA>=0&&I.skinVertexB>=0&&I.skinIndex>=0&&I.skinWeight>=0){d.enableVertexAttribArray(I.skinVertexA);d.enableVertexAttribArray(I.skinVertexB);d.enableVertexAttribArray(I.skinIndex);d.enableVertexAttribArray(I.skinWeight)}if(k.morphTargets){k.numSupportedMorphTargets=0;if(I.morphTarget0>=0){d.enableVertexAttribArray(I.morphTarget0);k.numSupportedMorphTargets++}if(I.morphTarget1>=0){d.enableVertexAttribArray(I.morphTarget1); k.numSupportedMorphTargets++}if(I.morphTarget2>=0){d.enableVertexAttribArray(I.morphTarget2);k.numSupportedMorphTargets++}if(I.morphTarget3>=0){d.enableVertexAttribArray(I.morphTarget3);k.numSupportedMorphTargets++}if(I.morphTarget4>=0){d.enableVertexAttribArray(I.morphTarget4);k.numSupportedMorphTargets++}if(I.morphTarget5>=0){d.enableVertexAttribArray(I.morphTarget5);k.numSupportedMorphTargets++}if(I.morphTarget6>=0){d.enableVertexAttribArray(I.morphTarget6);k.numSupportedMorphTargets++}if(I.morphTarget7>= 0){d.enableVertexAttribArray(I.morphTarget7);k.numSupportedMorphTargets++}q.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(A=0;A0||xa.faceVertexUvs.length>0)F.__uvArray=new Float32Array(D*2);if(xa.faceUvs.length>1||xa.faceVertexUvs.length>1)F.__uv2Array=new Float32Array(D*2)}if(G.geometry.skinWeights.length&&G.geometry.skinIndices.length){F.__skinVertexAArray=new Float32Array(D*4);F.__skinVertexBArray=new Float32Array(D*4);F.__skinIndexArray=new Float32Array(D* 4);F.__skinWeightArray=new Float32Array(D*4)}F.__faceArray=new Uint16Array($*3+(G.geometry.edgeFaces?G.geometry.edgeFaces.length*6:0));F.__lineArray=new Uint16Array(ua*2);if(F.numMorphTargets){xa=void 0;Da=void 0;F.__morphTargetsArrays=[];xa=0;for(Da=F.numMorphTargets;xa=0;A--){q=w.__webglObjects[A].object;B==q&&w.__webglObjects.splice(A,1)}k.__objectsRemoved.splice(0,1)}B=0;for(w=k.__webglObjects.length;B0}}; THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var e,f=b.length;for(e=0;e= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertexShader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(g=25);f=(g-1)*0.5;b=Array(g);for(c=e=0;cthis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;(this.moveForward||this.autoForward)&&this.translateZ(-(this.movementSpeed+this.autoSpeedFactor));this.moveBackward&&this.translateZ(this.movementSpeed);this.moveLeft&&this.translateX(-this.movementSpeed);this.moveRight&&this.translateX(this.movementSpeed); var b=this.lookSpeed;this.dragToLook&&!this.mouseDragOn&&(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;b=this.target.position;var e=this.position;b.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=e.y+100*Math.cos(this.phi);b.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()}, !1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype; THREE.QuakeCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))}; THREE.PathCamera=function(a){function c(n,p,t,x){var o={name:t,fps:0.6,length:x,hierarchy:[]},y,H=p.getControlPointsArray(),J=p.getLength(),C=H.length,K=0;y=C-1;p={parent:-1,keys:[]};p.keys[0]={time:0,pos:H[0],rot:[0,0,0,1],scl:[1,1,1]};p.keys[y]={time:x,pos:H[y],rot:[0,0,0,1],scl:[1,1,1]};for(y=1;y=0?x:x+f;x=this.verticalAngleMap.srcRange;o=this.verticalAngleMap.dstRange; this.phi=(this.phi-x[0])*(o[1]-o[0])/(x[1]-x[0])+o[0];x=this.horizontalAngleMap.srcRange;o=this.horizontalAngleMap.dstRange;this.theta=(this.theta-x[0])*(o[1]-o[0])/(x[1]-x[0])+o[0];x=this.target.position;x.x=100*Math.sin(this.phi)*Math.cos(this.theta);x.y=100*Math.cos(this.phi);x.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,n,p,t)};this.onMouseMove=function(n){this.mouseX=n.clientX-this.windowHalfX;this.mouseY=n.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var h=new THREE.MeshLambertMaterial({color:65280}),j=new Cube(10,10,20),m=new Cube(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(m,h);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation= c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(n,p){return function(){p.apply(n,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; var Cube=function(a,c,b,e,f,g,h,j,m){function n(J,C,K,z,W,S,R,ia){var ea,qa,na=e||1,Y=f||1,d=W/2,Ea=S/2,la=p.vertices.length;if(J=="x"&&C=="y"||J=="y"&&C=="x")ea="z";else if(J=="x"&&C=="z"||J=="z"&&C=="x"){ea="y";Y=g||1}else if(J=="z"&&C=="y"||J=="y"&&C=="z"){ea="x";na=g||1}var Ha=na+1,ta=Y+1;W/=na;var za=S/Y;for(qa=0;qa0){h(0,0,-n-(g||0));for(e=a;e0){h(0,0,n+(f||0)); for(e=a+a/2;e<2*a;e++)j.faces.push(new THREE.Face4(2*a+1,(2*e-2*a+2)%a+a,(2*e-2*a+1)%a+a,(2*e-2*a)%a+a))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder; var Icosahedron=function(a){function c(t,x,o){var y=Math.sqrt(t*t+x*x+o*o);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(t/y,x/y,o/y)))-1}function b(t,x,o,y){y.faces.push(new THREE.Face3(t,x,o))}function e(t,x){var o=f.vertices[t].position,y=f.vertices[x].position;return c((o.x+y.x)/2,(o.y+y.y)/2,(o.z+y.z)/2)}var f=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0, 1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a0||(p=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,j,x)))-1);n.push(p)}c.push(n)}var o,y,H;f=c.length;for(b=0;b0)for(e=0;e1){o=this.vertices[h].position.clone(); y=this.vertices[m].position.clone();H=this.vertices[n].position.clone();o.normalize();y.normalize();H.normalize();this.faces.push(new THREE.Face3(h,m,n,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(H.x,H.y,H.z)]));this.faceVertexUvs[0].push([p,t,J])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; var Torus=function(a,c,b,e){this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=e||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){e=b/this.segmentsT*2*Math.PI;var f=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(e),(this.radius+this.tube*Math.cos(f))*Math.sin(e),this.tube*Math.sin(f))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b= 1;b<=this.segmentsT;++b){e=(this.segmentsT+1)*c+b;f=(this.segmentsT+1)*c+b-1;var g=(this.segmentsT+1)*(c-1)+b-1,h=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(e,f,g,h));this.faceVertexUvs[0].push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; var TorusKnot=function(a,c,b,e,f,g,h){function j(t,x,o,y,H,J){x=o/y*t;o=Math.cos(x);return new THREE.Vector3(H*(2+o)*0.5*Math.cos(t),H*(2+o)*Math.sin(t)*0.5,J*H*Math.sin(x)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=c||40;this.segmentsR=b||64;this.segmentsT=e||8;this.p=f||2;this.q=g||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;e=new THREE.Vector3;g=new THREE.Vector3;for(a=0;a>7)-127;ma|=(O&127)<<16|Q<<8;if(ma==0&&B==-127)return 0;return(1-2*(k>>7))*(1+ma*Math.pow(2,-23))*Math.pow(2,B)}function j(L,T){var ma=p(L,T),Q=p(L,T+1),O=p(L,T+2);return(p(L,T+3)<<24)+(O<<16)+(Q<<8)+ma}function m(L,T){var ma=p(L,T);return(p(L,T+1)<<8)+ma}function n(L,T){var ma=p(L,T);return ma>127?ma-256:ma}function p(L, T){return L.charCodeAt(T)&255}function t(L){var T,ma,Q;T=j(a,L);ma=j(a,L+R);Q=j(a,L+ia);L=m(a,L+ea);THREE.BinaryLoader.prototype.f3(C,T,ma,Q,L)}function x(L){var T,ma,Q,O,k,B;T=j(a,L);ma=j(a,L+R);Q=j(a,L+ia);O=m(a,L+ea);k=j(a,L+qa);B=j(a,L+na);L=j(a,L+Y);THREE.BinaryLoader.prototype.f3n(C,W,T,ma,Q,O,k,B,L)}function o(L){var T,ma,Q,O;T=j(a,L);ma=j(a,L+d);Q=j(a,L+Ea);O=j(a,L+la);L=m(a,L+Ha);THREE.BinaryLoader.prototype.f4(C,T,ma,Q,O,L)}function y(L){var T,ma,Q,O,k,B,w,q;T=j(a,L);ma=j(a,L+d);Q=j(a,L+ Ea);O=j(a,L+la);k=m(a,L+Ha);B=j(a,L+ta);w=j(a,L+za);q=j(a,L+va);L=j(a,L+ga);THREE.BinaryLoader.prototype.f4n(C,W,T,ma,Q,O,k,B,w,q,L)}function H(L){var T,ma;T=j(a,L);ma=j(a,L+X);L=j(a,L+N);THREE.BinaryLoader.prototype.uv3(C.faceVertexUvs[0],S[T*2],S[T*2+1],S[ma*2],S[ma*2+1],S[L*2],S[L*2+1])}function J(L){var T,ma,Q;T=j(a,L);ma=j(a,L+ka);Q=j(a,L+Aa);L=j(a,L+pa);THREE.BinaryLoader.prototype.uv4(C.faceVertexUvs[0],S[T*2],S[T*2+1],S[ma*2],S[ma*2+1],S[Q*2],S[Q*2+1],S[L*2],S[L*2+1])}var C=this,K=0,z,W=[], S=[],R,ia,ea,qa,na,Y,d,Ea,la,Ha,ta,za,va,ga,X,N,ka,Aa,pa,Ba,Fa,Ja,Wa,bb,Xa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(C,e,g);z={signature:a.substr(K,8),header_bytes:p(a,K+8),vertex_coordinate_bytes:p(a,K+9),normal_coordinate_bytes:p(a,K+10),uv_coordinate_bytes:p(a,K+11),vertex_index_bytes:p(a,K+12),normal_index_bytes:p(a,K+13),uv_index_bytes:p(a,K+14),material_index_bytes:p(a,K+15),nvertices:j(a,K+16),nnormals:j(a,K+16+4),nuvs:j(a,K+16+8),ntri_flat:j(a,K+16+12),ntri_smooth:j(a, K+16+16),ntri_flat_uv:j(a,K+16+20),ntri_smooth_uv:j(a,K+16+24),nquad_flat:j(a,K+16+28),nquad_smooth:j(a,K+16+32),nquad_flat_uv:j(a,K+16+36),nquad_smooth_uv:j(a,K+16+40)};K+=z.header_bytes;R=z.vertex_index_bytes;ia=z.vertex_index_bytes*2;ea=z.vertex_index_bytes*3;qa=z.vertex_index_bytes*3+z.material_index_bytes;na=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;Y=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*2;d=z.vertex_index_bytes;Ea=z.vertex_index_bytes*2; la=z.vertex_index_bytes*3;Ha=z.vertex_index_bytes*4;ta=z.vertex_index_bytes*4+z.material_index_bytes;za=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;va=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;ga=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;X=z.uv_index_bytes;N=z.uv_index_bytes*2;ka=z.uv_index_bytes;Aa=z.uv_index_bytes*2;pa=z.uv_index_bytes*3;g=z.vertex_index_bytes*3+z.material_index_bytes;Xa=z.vertex_index_bytes*4+z.material_index_bytes; Ba=z.ntri_flat*g;Fa=z.ntri_smooth*(g+z.normal_index_bytes*3);Ja=z.ntri_flat_uv*(g+z.uv_index_bytes*3);Wa=z.ntri_smooth_uv*(g+z.normal_index_bytes*3+z.uv_index_bytes*3);bb=z.nquad_flat*Xa;g=z.nquad_smooth*(Xa+z.normal_index_bytes*4);Xa=z.nquad_flat_uv*(Xa+z.uv_index_bytes*4);K+=function(L){for(var T,ma,Q,O=z.vertex_coordinate_bytes*3,k=L+z.nvertices*O;L=this.maxCount-3&&j(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var e=this.count*3;ethis.size-1&&(m=this.size-1);var x=Math.floor(n-j);x<1&&(x=1);n=Math.floor(n+j);n>this.size-1&&(n= this.size-1);var o=Math.floor(p-j);o<1&&(o=1);j=Math.floor(p+j);j>this.size-1&&(j=this.size-1);for(var y,H,J,C,K,z;t0&&(this.field[J+y]+=C)}}}};this.addPlaneX=function(b,e){var f,g,h,j,m,n=this.size,p=this.yd,t=this.zd,x=this.field,o=n*Math.sqrt(b/e);o>n&&(o=n);for(f=0;f0)for(g=0;gp&&(y=p);for(g=0;g0){m=g*t;for(f=0;fsize&&(dist=size);for(h=0;h0){m=zd*h;for(g=0;g