*Inheritance: Loader →* # AudioLoader Class for loading audio buffers. Audios are internally loaded via [FileLoader](FileLoader.html). ## Code Example ```js const audioListener = new THREE.AudioListener(); const ambientSound = new THREE.Audio( audioListener ); const loader = new THREE.AudioLoader(); const audioBuffer = await loader.loadAsync( 'audio/ambient_ocean.ogg' ); ambientSound.setBuffer( audioBuffer ); ambientSound.play(); ``` ## Constructor ### new AudioLoader( manager : LoadingManager ) Constructs a new audio loader. **manager** The loading manager. ## Methods ### .load( url : string, onLoad : function, onProgress : onProgressCallback, onError : onErrorCallback ) Starts loading from the given URL and passes the loaded audio buffer to the `onLoad()` callback. **url** The path/URL of the file to be loaded. This can also be a data URI. **onLoad** Executed when the loading process has been finished. **onProgress** Executed while the loading is in progress. **onError** Executed when errors occur. **Overrides:** [Loader#load](Loader.html#load) ## Source [src/loaders/AudioLoader.js](https://github.com/mrdoob/three.js/blob/master/src/loaders/AudioLoader.js)