*Inheritance: EventDispatcher → Object3D → Line → LineSegments →* # CameraHelper This helps with visualizing what a camera contains in its frustum. It visualizes the frustum of a camera using a line segments. Based on frustum visualization in [lightgl.js shadowmap example](https://github.com/evanw/lightgl.js/blob/master/tests/shadowmap.html). `CameraHelper` must be a child of the scene. When the camera is transformed or its projection matrix is changed, it's necessary to call the `update()` method of the respective helper. ## Code Example ```js const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); const helper = new THREE.CameraHelper( camera ); scene.add( helper ); ``` ## Constructor ### new CameraHelper( camera : Camera ) Constructs a new arrow helper. **camera** The camera to visualize. ## Properties ### .camera : Camera The camera being visualized. ### .pointMap : Object.> This contains the points used to visualize the camera. ## Methods ### .dispose() Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app. ### .setColors( frustum : Color, cone : Color, up : Color, target : Color, cross : Color ) : CameraHelper Defines the colors of the helper. **frustum** The frustum line color. **cone** The cone line color. **up** The up line color. **target** The target line color. **cross** The cross line color. **Returns:** A reference to this helper. ### .update() Updates the helper based on the projection matrix of the camera. ## Source [src/helpers/CameraHelper.js](https://github.com/mrdoob/three.js/blob/master/src/helpers/CameraHelper.js)