*Inheritance: EventDispatcher → BufferGeometry → CylinderGeometry →* # ConeGeometry A geometry class for representing a cone. ## Code Example ```js const geometry = new THREE.ConeGeometry( 5, 20, 32 ); const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } ); const cone = new THREE.Mesh(geometry, material ); scene.add( cone ); ``` ## Constructor ### new ConeGeometry( radius : number, height : number, radialSegments : number, heightSegments : number, openEnded : boolean, thetaStart : number, thetaLength : number ) Constructs a new cone geometry. **radius** Radius of the cone base. Default is `1`. **height** Height of the cone. Default is `1`. **radialSegments** Number of segmented faces around the circumference of the cone. Default is `32`. **heightSegments** Number of rows of faces along the height of the cone. Default is `1`. **openEnded** Whether the base of the cone is open or capped. Default is `false`. **thetaStart** Start angle for first segment, in radians. Default is `0`. **thetaLength** The central angle, often called theta, of the circular sector, in radians. The default value results in a complete cone. Default is `Math.PI*2`. ## Properties ### .parameters : Object Holds the constructor parameters that have been used to generate the geometry. Any modification after instantiation does not change the geometry. **Overrides:** [CylinderGeometry#parameters](CylinderGeometry.html#parameters) ## Static Methods ### .fromJSON( data : Object ) : ConeGeometry Factory method for creating an instance of this class from the given JSON object. **data** A JSON object representing the serialized geometry. **Returns:** A new instance. ## Source [src/geometries/ConeGeometry.js](https://github.com/mrdoob/three.js/blob/master/src/geometries/ConeGeometry.js)