*Inheritance: EventDispatcher → Node → TempNode →* # CubeMapNode This node can be used to automatically convert environment maps in the equirectangular format into the cube map format. ## Constructor ### new CubeMapNode( envNode : Node ) Constructs a new cube map node. **envNode** The node representing the environment map. ## Properties ### .envNode : Node The node representing the environment map. ### .updateBeforeType : string The `updateBeforeType` is set to `NodeUpdateType.RENDER` since the node updates the texture once per render in its [CubeMapNode#updateBefore](CubeMapNode.html#updateBefore) method. Default is `'render'`. **Overrides:** [TempNode#updateBeforeType](TempNode.html#updateBeforeType) ## Source [src/nodes/utils/CubeMapNode.js](https://github.com/mrdoob/three.js/blob/master/src/nodes/utils/CubeMapNode.js)