*Inheritance: EventDispatcher → Node → InputNode → UniformNode → TextureNode →* # PassTextureNode Represents the texture of a pass node. ## Constructor ### new PassTextureNode( passNode : PassNode, texture : Texture ) Constructs a new pass texture node. **passNode** The pass node. **texture** The output texture. ## Properties ### .isPassTextureNode : boolean (readonly) This flag can be used for type testing. Default is `true`. ### .passNode : PassNode A reference to the pass node. ## Source [src/nodes/display/PassNode.js](https://github.com/mrdoob/three.js/blob/master/src/nodes/display/PassNode.js)