/** @module BasicShader */ /** * Simple shader for testing. * * @constant * @type {Object} */ const BasicShader = { name: 'BasicShader', uniforms: {}, vertexShader: /* glsl */` void main() { gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }`, fragmentShader: /* glsl */` void main() { gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 ); }` }; export { BasicShader };