Face4 - Quad face ------------------------ .. rubric:: Constructor .. class:: Face4( a, b, c, d, normal, color, materialIndex ) Quad face (indices start from zero) :param integer a: vertex index :param integer b: vertex index :param integer c: vertex index :param integer d: vertex index :param varying normal: face normal or array of vertex normals :param varying color: face color or array of vertex colors :param integer materialIndex: material index .. rubric:: Attributes .. attribute:: Face4.a Vertex A index .. attribute:: Face4.b Vertex B index .. attribute:: Face4.c Vertex C index .. attribute:: Face4.d Vertex D index .. attribute:: Face4.normal Face normal ``default (0,0,0)`` .. attribute:: Face4.color Face color ``default white`` .. attribute:: Face4.centroid Face centroid .. attribute:: Face4.vertexNormals Array of vertex normals .. attribute:: Face4.vertexColors Array of vertex colors .. attribute:: Face4.vertexTangents Array of vertex tangents .. attribute:: Face4.materialIndex Material index (points to ``geometry.materials`` array) .. rubric:: Example :: var face = new THREE.Face4( 0, 1, 2, 3, new THREE.Vector3( 0, 1, 0 ), new THREE.Color( 0xffaa00 ), 0 );