# EnvMapCDFGenerator Precomputes marginal and conditional CDF textures from an equirectangular HDR environment map for luminance importance sampling. ## Constructor ### new EnvMapCDFGenerator() ## Source [examples/jsm/tsl/display/ImportanceSampledEnvironment.js](https://github.com/mrdoob/three.js/blob/master/examples/jsm/tsl/display/ImportanceSampledEnvironment.js)