# AnimationObjectGroup A group of objects that receives a shared animation state. Usage: * Add objects you would otherwise pass as 'root' to the constructor or the .clipAction method of AnimationMixer. * Instead pass this object as 'root'. * You can also add and remove objects later when the mixer is running. Note: * Objects of this class appear as one object to the mixer, so cache control of the individual objects must be done on the group. Limitation: * The animated properties must be compatible among the all objects in the group. * A single property can either be controlled through a target group or directly, but not both. ## Constructor ### new AnimationObjectGroup( …arguments : Object3D ) Constructs a new animation group. **arguments** An arbitrary number of 3D objects that share the same animation state. ## Properties ### .isAnimationObjectGroup : boolean (readonly) This flag can be used for type testing. Default is `true`. ### .uuid : string (readonly) The UUID of the 3D object. ## Methods ### .add( …arguments : Object3D ) Adds an arbitrary number of objects to this animation group. **arguments** The 3D objects to add. ### .remove( …arguments : Object3D ) Removes an arbitrary number of objects to this animation group **arguments** The 3D objects to remove. ### .uncache( …arguments : Object3D ) Deallocates all memory resources for the passed 3D objects of this animation group. **arguments** The 3D objects to uncache. ## Source [src/animation/AnimationObjectGroup.js](https://github.com/mrdoob/three.js/blob/master/src/animation/AnimationObjectGroup.js)