*Inheritance: EventDispatcher → Node → TempNode →* # BumpMapNode This class can be used for applying bump maps to materials. ## Code Example ```js material.normalNode = bumpMap( texture( bumpTex ) ); ``` ## Constructor ### new BumpMapNode( textureNode : Node., scaleNode : Node. ) Constructs a new bump map node. **textureNode** Represents the bump map data. **scaleNode** Controls the intensity of the bump effect. Default is `null`. ## Properties ### .scaleNode : Node. Controls the intensity of the bump effect. Default is `null`. ### .textureNode : Node. Represents the bump map data. ## Source [src/nodes/display/BumpMapNode.js](https://github.com/mrdoob/three.js/blob/master/src/nodes/display/BumpMapNode.js)