*Inheritance: EventDispatcher → Node →* # ExpressionNode This class can be used to implement basic expressions in shader code. Basic examples for that are `return`, `continue` or `discard` statements. ## Constructor ### new ExpressionNode( snippet : string, nodeType : string ) Constructs a new expression node. **snippet** The native code snippet. Default is `''`. **nodeType** The node type. Default is `'void'`. ## Properties ### .snippet : string The native code snippet. Default is `''`. ## Source [src/nodes/code/ExpressionNode.js](https://github.com/mrdoob/three.js/blob/master/src/nodes/code/ExpressionNode.js)