*Inheritance: EventDispatcher → Node → TempNode →* # JoinNode This module is part of the TSL core and usually not used in app level code. It represents a join operation during the shader generation process. For example in can compose/join two single floats into a `vec2` type. ## Constructor ### new JoinNode( nodes : Array., nodeType : string ) Constructs a new join node. **nodes** An array of nodes that should be joined. **nodeType** The node type. Default is `null`. ## Properties ### .nodes : Array. An array of nodes that should be joined. ## Methods ### .getNodeType( builder : NodeBuilder ) : string This method is overwritten since the node type must be inferred from the joined data length if not explicitly defined. **builder** The current node builder. **Overrides:** [TempNode#getNodeType](TempNode.html#getNodeType) **Returns:** The node type. ## Source [src/nodes/utils/JoinNode.js](https://github.com/mrdoob/three.js/blob/master/src/nodes/utils/JoinNode.js)