*Inheritance: EventDispatcher → Node → InputNode → UniformNode →* # MaxMipLevelNode A special type of uniform node that computes the maximum mipmap level for a given texture node. ## Code Example ```js const level = maxMipLevel( textureNode ); ``` ## Constructor ### new MaxMipLevelNode( textureNode : TextureNode ) Constructs a new max mip level node. **textureNode** The texture node to compute the max mip level for. ## Properties ### .texture : Texture (readonly) The texture. ### .textureNode : TextureNode (readonly) The texture node to compute the max mip level for. ### .updateType : string The `updateType` is set to `NodeUpdateType.FRAME` since the node updates the texture once per frame in its [MaxMipLevelNode#update](MaxMipLevelNode.html#update) method. Default is `'frame'`. **Overrides:** [UniformNode#updateType](UniformNode.html#updateType) ## Source [src/nodes/utils/MaxMipLevelNode.js](https://github.com/mrdoob/three.js/blob/master/src/nodes/utils/MaxMipLevelNode.js)