*Inheritance: EventDispatcher → Node → Object3DNode →* # ModelNode This type of node is a specialized version of `Object3DNode` with larger set of model related metrics. Unlike `Object3DNode`, `ModelNode` extracts the reference to the 3D object from the current node frame state. ## Constructor ### new ModelNode( scope : 'position' | 'viewPosition' | 'direction' | 'scale' | 'worldMatrix' ) Constructs a new object model node. **scope** The node represents a different type of transformation depending on the scope. ## Methods ### .update( frame : NodeFrame ) Extracts the model reference from the frame state and then updates the uniform value depending on the scope. **frame** The current node frame. **Overrides:** [Object3DNode#update](Object3DNode.html#update) ## Source [src/nodes/accessors/ModelNode.js](https://github.com/mrdoob/three.js/blob/master/src/nodes/accessors/ModelNode.js)