*Inheritance: EventDispatcher → Object3D →* # XRControllerModel Represents a XR controller model. ## Constructor ### new XRControllerModel() Constructs a new XR controller model. ## Properties ### .envMap : Texture The controller's environment map. Default is `null`. ### .motionController : MotionController The motion controller. Default is `null`. ## Methods ### .setEnvironmentMap( envMap : Texture ) : XRControllerModel Sets an environment map that is applied to the controller model. **envMap** The environment map to apply. **Returns:** A reference to this instance. ### .updateMatrixWorld( force : boolean ) Overwritten with a custom implementation. Polls data from the XRInputSource and updates the model's components to match the real world data. **force** When set to `true`, a recomputation of world matrices is forced even when [Object3D#matrixWorldAutoUpdate](Object3D.html#matrixWorldAutoUpdate) is set to `false`. Default is `false`. **Overrides:** [Object3D#updateMatrixWorld](Object3D.html#updateMatrixWorld) ## Source [examples/jsm/webxr/XRControllerModelFactory.js](https://github.com/mrdoob/three.js/blob/master/examples/jsm/webxr/XRControllerModelFactory.js)