# XRHandMeshModel Represents one of the hand model types [XRHandModelFactory](XRHandModelFactory.html) might produce depending on the selected profile. `XRHandMeshModel` represents a hand with a custom asset. ## Import XRHandMeshModel is an addon, and must be imported explicitly, see [Installation#Addons](https://threejs.org/manual/#en/installation). ```js import { XRHandMeshModel } from 'three/addons/webxr/XRHandMeshModel.js'; ``` ## Constructor ### new XRHandMeshModel( handModel : XRHandModel, controller : Group, path : string, handedness : XRHandedness, loader : Loader, onLoad : function ) Constructs a new XR hand mesh model. **handModel** The hand model. **controller** The WebXR controller. **path** The model path. **handedness** The handedness of the XR input source. **loader** The loader. If not provided, an instance of `GLTFLoader` will be used to load models. Default is `null`. **onLoad** A callback that is executed when a controller model has been loaded. Default is `null`. ## Properties ### .bones : Array. An array of bones representing the bones of the hand skeleton. ### .controller : Group The WebXR controller. ### .handModel : XRHandModel The hand model. ## Methods ### .updateMesh() Updates the mesh based on the tracked XR joints data. ## Source [examples/jsm/webxr/XRHandMeshModel.js](https://github.com/mrdoob/three.js/blob/master/examples/jsm/webxr/XRHandMeshModel.js)