*Inheritance: Pass →* # AfterimagePass Pass for a basic after image effect. ## Code Example ```js const afterimagePass = new AfterimagePass( 0.9 ); composer.addPass( afterimagePass ); ``` ## Import AfterimagePass is an addon, and must be imported explicitly, see [Installation#Addons](https://threejs.org/manual/#en/installation). ```js import { AfterimagePass } from 'three/addons/postprocessing/AfterimagePass.js'; ``` ## Constructor ### new AfterimagePass( damp : number ) Constructs a new after image pass. **damp** The damping intensity. A higher value means a stronger after image effect. Default is `0.96`. ## Properties ### .compFsMaterial : ShaderMaterial The composition material. ### .copyFsMaterial : ShaderMaterial The copy material. ### .damp : number The damping intensity, from 0.0 to 1.0. A higher value means a stronger after image effect. ### .uniforms : Object The pass uniforms. Use this object if you want to update the `damp` value at runtime. ```js pass.uniforms.damp.value = 0.9; ``` ## Methods ### .dispose() Frees the GPU-related resources allocated by this instance. Call this method whenever the pass is no longer used in your app. **Overrides:** [Pass#dispose](Pass.html#dispose) ### .render( renderer : WebGLRenderer, writeBuffer : WebGLRenderTarget, readBuffer : WebGLRenderTarget, deltaTime : number, maskActive : boolean ) Performs the after image pass. **renderer** The renderer. **writeBuffer** The write buffer. This buffer is intended as the rendering destination for the pass. **readBuffer** The read buffer. The pass can access the result from the previous pass from this buffer. **deltaTime** The delta time in seconds. **maskActive** Whether masking is active or not. **Overrides:** [Pass#render](Pass.html#render) ### .setSize( width : number, height : number ) Sets the size of the pass. **width** The width to set. **height** The height to set. **Overrides:** [Pass#setSize](Pass.html#setSize) ## Source [examples/jsm/postprocessing/AfterimagePass.js](https://github.com/mrdoob/three.js/blob/master/examples/jsm/postprocessing/AfterimagePass.js)