*Inheritance: EventDispatcher → Node →* # AttributeNode Base class for representing shader attributes as nodes. ## Constructor ### new AttributeNode( attributeName : string, nodeType : string ) Constructs a new attribute node. **attributeName** The name of the attribute. **nodeType** The node type. Default is `null`. ## Properties ### .global : boolean `AttributeNode` sets this property to `true` by default. Default is `true`. **Overrides:** [Node#global](Node.html#global) ## Methods ### .getAttributeName( builder : NodeBuilder ) : string Returns the attribute name of this node. The method can be overwritten in derived classes if the final name must be computed analytically. **builder** The current node builder. **Returns:** The attribute name. ### .setAttributeName( attributeName : string ) : AttributeNode Sets the attribute name to the given value. The method can be overwritten in derived classes if the final name must be computed analytically. **attributeName** The name of the attribute. **Returns:** A reference to this node. ## Source [src/nodes/core/AttributeNode.js](https://github.com/mrdoob/three.js/blob/master/src/nodes/core/AttributeNode.js)