# BlendMode Represents blending configuration. This class encapsulates all blending-related properties that control how a material's colors are combined with the colors already in the frame buffer. ## Constructor ### new BlendMode( blending : NoBlending | NormalBlending | AdditiveBlending | SubtractiveBlending | MultiplyBlending | CustomBlending | MaterialBlending ) Constructs a new blending configuration. **blending** The blending mode. Default is `NormalBlending`. ## Properties ### .blendDst : ZeroFactor | OneFactor | SrcColorFactor | OneMinusSrcColorFactor | SrcAlphaFactor | OneMinusSrcAlphaFactor | DstAlphaFactor | OneMinusDstAlphaFactor | DstColorFactor | OneMinusDstColorFactor | SrcAlphaSaturateFactor | ConstantColorFactor | OneMinusConstantColorFactor | ConstantAlphaFactor | OneMinusConstantAlphaFactor Defines the blending destination factor. This determines how the destination (existing) fragment color in the frame buffer is factored before being combined with the source (incoming) fragment color. Default is `OneMinusSrcAlphaFactor`. ### .blendDstAlpha : ZeroFactor | OneFactor | SrcColorFactor | OneMinusSrcColorFactor | SrcAlphaFactor | OneMinusSrcAlphaFactor | DstAlphaFactor | OneMinusDstAlphaFactor | DstColorFactor | OneMinusDstColorFactor | SrcAlphaSaturateFactor | ConstantColorFactor | OneMinusConstantColorFactor | ConstantAlphaFactor | OneMinusConstantAlphaFactor Defines the blending destination alpha factor. When set, this allows separate control of the alpha channel's destination blending factor. If `null`, [BlendMode#blendDst](BlendMode.html#blendDst) is used for the alpha channel as well. Default is `null`. ### .blendEquation : AddEquation | SubtractEquation | ReverseSubtractEquation | MinEquation | MaxEquation Defines the blending equation. This determines how the source and destination colors are combined. Default is `AddEquation`. ### .blendEquationAlpha : AddEquation | SubtractEquation | ReverseSubtractEquation | MinEquation | MaxEquation Defines the blending equation of the alpha channel. When set, this allows separate control of the alpha channel's blending equation. If `null`, [BlendMode#blendEquation](BlendMode.html#blendEquation) is used for the alpha channel as well. Default is `null`. ### .blendSrc : ZeroFactor | OneFactor | SrcColorFactor | OneMinusSrcColorFactor | SrcAlphaFactor | OneMinusSrcAlphaFactor | DstAlphaFactor | OneMinusDstAlphaFactor | DstColorFactor | OneMinusDstColorFactor | SrcAlphaSaturateFactor | ConstantColorFactor | OneMinusConstantColorFactor | ConstantAlphaFactor | OneMinusConstantAlphaFactor Defines the blending source factor. This determines how the source (incoming) fragment color is factored before being added to the destination (existing) fragment color in the frame buffer. Default is `SrcAlphaFactor`. ### .blendSrcAlpha : ZeroFactor | OneFactor | SrcColorFactor | OneMinusSrcColorFactor | SrcAlphaFactor | OneMinusSrcAlphaFactor | DstAlphaFactor | OneMinusDstAlphaFactor | DstColorFactor | OneMinusDstColorFactor | SrcAlphaSaturateFactor | ConstantColorFactor | OneMinusConstantColorFactor | ConstantAlphaFactor | OneMinusConstantAlphaFactor Defines the blending source alpha factor. When set, this allows separate control of the alpha channel's source blending factor. If `null`, [BlendMode#blendSrc](BlendMode.html#blendSrc) is used for the alpha channel as well. Default is `null`. ### .blending : NoBlending | NormalBlending | AdditiveBlending | SubtractiveBlending | MultiplyBlending | CustomBlending | MaterialBlending Defines the blending type. It must be set to `CustomBlending` if custom blending properties like [BlendMode#blendSrc](BlendMode.html#blendSrc), [BlendMode#blendDst](BlendMode.html#blendDst) or [BlendMode#blendEquation](BlendMode.html#blendEquation) should have any effect. Default is `NormalBlending`. ### .premultiplyAlpha : boolean Defines whether to premultiply the alpha (transparency) value. If `true`, the RGB color of the texture or material is multiplied by its alpha value. This is useful for transparent textures/materials where the color data should already include the transparency information. Default is `false`. ## Methods ### .clone() : BlendMode Returns a clone of this blending configuration. **Returns:** A new Blending instance with the same properties. ### .copy( source : BlendMode ) : BlendMode Copies the blending properties from the given source to this instance. **source** The blending configuration to copy from. **Returns:** A reference to this instance. ## Source [src/renderers/common/BlendMode.js](https://github.com/mrdoob/three.js/blob/master/src/renderers/common/BlendMode.js)