*Inheritance: EventDispatcher → Object3D → Scene →* # ColorEnvironment This class represents a scene with a uniform color that can be used as input for [PMREMGenerator#fromScene](PMREMGenerator.html#fromScene). The resulting PMREM represents uniform ambient lighting and can be used for Image Based Lighting by assigning it to [Scene#environment](Scene.html#environment). ## Code Example ```js const environment = new ColorEnvironment( 0x00ff00 ); const pmremGenerator = new THREE.PMREMGenerator( renderer ); const envMap = pmremGenerator.fromScene( environment ).texture; scene.environment = envMap; ``` ## Import ColorEnvironment is an addon, and must be imported explicitly, see [Installation#Addons](https://threejs.org/manual/#en/installation). ```js import { ColorEnvironment } from 'three/addons/environments/ColorEnvironment.js'; ``` ## Constructor ### new ColorEnvironment( color : number | Color ) Constructs a new color environment. **color** The color of the environment. Default is `16777215`. ## Methods ### .dispose() Frees internal resources. This method should be called when the environment is no longer required. ## Source [examples/jsm/environments/ColorEnvironment.js](https://github.com/mrdoob/three.js/blob/master/examples/jsm/environments/ColorEnvironment.js)