*Inheritance: EventDispatcher → BufferGeometry →* # ConvexGeometry This class can be used to generate a convex hull for a given array of 3D points. The average time complexity for this task is considered to be O(nlog(n)). ## Code Example ```js const geometry = new ConvexGeometry( points ); const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); const mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); ``` ## Import ConvexGeometry is an addon, and must be imported explicitly, see [Installation#Addons](https://threejs.org/manual/#en/installation). ```js import { ConvexGeometry } from 'three/addons/geometries/ConvexGeometry.js'; ``` ## Constructor ### new ConvexGeometry( points : Array. ) Constructs a new convex geometry. **points** An array of points in 3D space which should be enclosed by the convex hull. ## Source [examples/jsm/geometries/ConvexGeometry.js](https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/ConvexGeometry.js)