*Inheritance: EventDispatcher → Node → TempNode →* # FlipNode This module is part of the TSL core and usually not used in app level code. It represents a flip operation during the shader generation process meaning it flips normalized values with the following formula: `FlipNode` is internally used to implement any `flipXYZW()`, `flipRGBA()` and `flipSTPQ()` method invocations on node objects. For example: ```js uvNode = uvNode.flipY(); ``` ## Code Example ```js x = 1 - x; ``` ## Constructor ### new FlipNode( sourceNode : Node, components : string ) Constructs a new flip node. **sourceNode** The node which component(s) should be flipped. **components** The components that should be flipped e.g. `'x'` or `'xy'`. ## Properties ### .components : string The components that should be flipped e.g. `'x'` or `'xy'`. ### .sourceNode : Node The node which component(s) should be flipped. ## Methods ### .getNodeType( builder : NodeBuilder ) : string This method is overwritten since the node type is inferred from the source node. **builder** The current node builder. **Overrides:** [TempNode#getNodeType](TempNode.html#getNodeType) **Returns:** The node type. ## Source [src/nodes/utils/FlipNode.js](https://github.com/mrdoob/three.js/blob/master/src/nodes/utils/FlipNode.js)