# Fog This class can be used to define a linear fog that grows linearly denser with the distance. ## Code Example ```js const scene = new THREE.Scene(); scene.fog = new THREE.Fog( 0xcccccc, 10, 15 ); ``` ## Constructor ### new Fog( color : number | Color, near : number, far : number ) Constructs a new fog. **color** The fog's color. **near** The minimum distance to start applying fog. Default is `1`. **far** The maximum distance at which fog stops being calculated and applied. Default is `1000`. ## Properties ### .color : Color The fog's color. ### .far : number The maximum distance at which fog stops being calculated and applied. Objects that are more than `far` units away from the active camera won't be affected by fog. Default is `1000`. ### .isFog : boolean (readonly) This flag can be used for type testing. Default is `true`. ### .name : string The name of the fog. ### .near : number The minimum distance to start applying fog. Objects that are less than `near` units from the active camera won't be affected by fog. Default is `1`. ## Methods ### .clone() : Fog Returns a new fog with copied values from this instance. **Returns:** A clone of this instance. ### .toJSON( meta : Object | string ) : Object Serializes the fog into JSON. **meta** An optional value holding meta information about the serialization. **Returns:** A JSON object representing the serialized fog ## Source [src/scenes/Fog.js](https://github.com/mrdoob/three.js/blob/master/src/scenes/Fog.js)