*Inheritance: Pass →* # HalftonePass Pass for creating a RGB halftone effect. ## Code Example ```js const params = { shape: 1, radius: 4, rotateR: Math.PI / 12, rotateB: Math.PI / 12 * 2, rotateG: Math.PI / 12 * 3, scatter: 0, blending: 1, blendingMode: 1, greyscale: false, disable: false }; const halftonePass = new HalftonePass( params ); composer.addPass( halftonePass ); ``` ## Import HalftonePass is an addon, and must be imported explicitly, see [Installation#Addons](https://threejs.org/manual/#en/installation). ```js import { HalftonePass } from 'three/addons/postprocessing/HalftonePass.js'; ``` ## Constructor ### new HalftonePass( params : Object ) Constructs a new halftone pass. **params** The halftone shader parameter. ## Properties ### .material : ShaderMaterial The pass material. ### .uniforms : Object The pass uniforms. ## Methods ### .dispose() Frees the GPU-related resources allocated by this instance. Call this method whenever the pass is no longer used in your app. **Overrides:** [Pass#dispose](Pass.html#dispose) ### .render( renderer : WebGLRenderer, writeBuffer : WebGLRenderTarget, readBuffer : WebGLRenderTarget, deltaTime : number, maskActive : boolean ) Performs the halftone pass. **renderer** The renderer. **writeBuffer** The write buffer. This buffer is intended as the rendering destination for the pass. **readBuffer** The read buffer. The pass can access the result from the previous pass from this buffer. **deltaTime** The delta time in seconds. **maskActive** Whether masking is active or not. **Overrides:** [Pass#render](Pass.html#render) ### .setSize( width : number, height : number ) Sets the size of the pass. **width** The width to set. **height** The height to set. **Overrides:** [Pass#setSize](Pass.html#setSize) ## Source [examples/jsm/postprocessing/HalftonePass.js](https://github.com/mrdoob/three.js/blob/master/examples/jsm/postprocessing/HalftonePass.js)