*Inheritance: EventDispatcher → Object3D →* # HemisphereLightHelper Creates a visual aid consisting of a spherical mesh for a given [HemisphereLight](HemisphereLight.html). When the hemisphere light is transformed or its light properties are changed, it's necessary to call the `update()` method of the respective helper. ## Code Example ```js const light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 ); const helper = new THREE.HemisphereLightHelper( light, 5 ); scene.add( helper ); ``` ## Constructor ### new HemisphereLightHelper( light : HemisphereLight, size : number, color : number | Color | string ) Constructs a new hemisphere light helper. **light** The light to be visualized. **size** The size of the mesh used to visualize the light. Default is `1`. **color** The helper's color. If not set, the helper will take the color of the light. ## Properties ### .color : number | Color | string The color parameter passed in the constructor. If not set, the helper will take the color of the light. ### .light : HemisphereLight The light being visualized. ## Methods ### .dispose() Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app. ### .update() Updates the helper to match the position and direction of the light being visualized. ## Source [src/helpers/HemisphereLightHelper.js](https://github.com/mrdoob/three.js/blob/master/src/helpers/HemisphereLightHelper.js)