*Inheritance: Loader →* # ImageLoader A loader for loading images. The class loads images with the HTML `Image` API. Please note that `ImageLoader` has dropped support for progress events in `r84`. For an `ImageLoader` that supports progress events, see [this thread](https://github.com/mrdoob/three.js/issues/10439#issuecomment-275785639). ## Code Example ```js const loader = new THREE.ImageLoader(); const image = await loader.loadAsync( 'image.png' ); ``` ## Constructor ### new ImageLoader( manager : LoadingManager ) Constructs a new image loader. **manager** The loading manager. ## Methods ### .load( url : string, onLoad : function, onProgress : onProgressCallback, onError : onErrorCallback ) : Image Starts loading from the given URL and passes the loaded image to the `onLoad()` callback. The method also returns a new `Image` object which can directly be used for texture creation. If you do it this way, the texture may pop up in your scene once the respective loading process is finished. **url** The path/URL of the file to be loaded. This can also be a data URI. **onLoad** Executed when the loading process has been finished. **onProgress** Unsupported in this loader. **onError** Executed when errors occur. **Overrides:** [Loader#load](Loader.html#load) **Returns:** The image. ## Source [src/loaders/ImageLoader.js](https://github.com/mrdoob/three.js/blob/master/src/loaders/ImageLoader.js)