*Inheritance: Pass → ShaderPass →* # LUTPass Pass for color grading via lookup tables. ## Code Example ```js const lutPass = new LUTPass( { lut: lut.texture3D } ); composer.addPass( lutPass ); ``` ## Import LUTPass is an addon, and must be imported explicitly, see [Installation#Addons](https://threejs.org/manual/#en/installation). ```js import { LUTPass } from 'three/addons/postprocessing/LUTPass.js'; ``` ## Constructor ### new LUTPass( options : Object ) Constructs a LUT pass. **options** The pass options. Default is `{}`. ## Properties ### .intensity : number The intensity. Default is `1`. ### .lut : Data3DTexture The LUT as a 3D texture. Default is `null`. ## Source [examples/jsm/postprocessing/LUTPass.js](https://github.com/mrdoob/three.js/blob/master/examples/jsm/postprocessing/LUTPass.js)