*Inheritance: EventDispatcher → Object3D → Mesh →* # LightProbeHelper Renders a sphere to visualize a light probe in the scene. This helper can only be used with [WebGLRenderer](WebGLRenderer.html). When using [WebGPURenderer](WebGPURenderer.html), import from `LightProbeHelperGPU.js`. ## Code Example ```js const helper = new LightProbeHelper( lightProbe ); scene.add( helper ); ``` ## Import LightProbeHelper is an addon, and must be imported explicitly, see [Installation#Addons](https://threejs.org/manual/#en/installation). ```js import { LightProbeHelper } from 'three/addons/helpers/LightProbeHelper.js'; ``` ## Constructor ### new LightProbeHelper( lightProbe : LightProbe, size : number ) Constructs a new light probe helper. **lightProbe** The light probe to visualize. **size** The size of the helper. Default is `1`. ## Properties ### .lightProbe : LightProbe The light probe to visualize. ### .size : number The size of the helper. Default is `1`. ## Methods ### .dispose() Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app. ## Source [examples/jsm/helpers/LightProbeHelper.js](https://github.com/mrdoob/three.js/blob/master/examples/jsm/helpers/LightProbeHelper.js)